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  1. #11
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Though I’m all for a Geomancer caster and a Corsair scouting job, I would 100% prefer that they don’t add anything new and focus on fixing what we have in 7.0. I think everyone can agree jobs either feel way too similar, (healers, dark knight + warrior) way too simplified (summoner, tanks, healers) and/or way too different from what the “theme” of the job was supposed to be (sage, scholar)/ Plus I think we can all agree the leveling experience, in terms of when you gain skills, is way too slow. To the point of being downright boring.

    For all of you blackpillers talking about the dev team are “out of ideas and have no creativity left” look at PvP. Yeah, it has its issues but who really wants to argue that warrior in PvP doesn't feel like warrior should. Every job in PvP feels really fresh and fun to play. Who wouldn't agree playing healers in PvP feels several times better than they do in PvE? The dev team CLEARLY still has lots of ideas about job design but can’t implement them in PvE for whatever reason. Part of it could that they’re moving in a more single player friendly direction (which I think is a terrible idea for the record). Part of it could be they're using PvP jobs as something of a test bed for future changes. I also think part of it is that they wanted to keep PvE jobs safe by making only minor changes/additions this expac since it’s the finale of the Hydaelyn Zodiark story.
    It’s entirely possibly they’re reevaluating basic job design fundamentals for 7.0. Since the graphics update is coming next expac that will go a long way to market the expac on its own without having a new headline job. Plus balancing/maintaining 19 combat jobs with around 5 people on the job design team has probably gotten really difficult. Though, Yoshi P's comments in that FFXI interview would suggest otherwise.
    (2)
    Last edited by SargeTheSeagull; 05-31-2022 at 11:14 AM. Reason: spelling/grammar