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  1. #1
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    It doesn't have to be hard, but it could at least feel like an actual battle, not a targeting dummy with a cut scene.

    Mainly because people do the fight with ilv270 tome gear even after synced, while the average item level requirement is 142. It is like you doing side quests up to lv100 and go back to bully a lv30 boss. Also potency increase and skill changes as expansion go contribute to making the fight go down much quicker.


    Story-progression trial is not supposed to be hard. They can cause a few wipes upon release, but you will quickly pick up the mechanic and be done with the fight in less than 30 minutes. And skill changes, item level just makes the fight even easier.


    A solution is running min-level no-echo so that your party's strength is as weak as possible, or wait for SE to add 8-man Trust, which will likely run at min-ilv and have sub-par rotation, thus making the fight last longer. Either way, skill changes will continue to a huge impact on the difficulty of the fight.
    (0)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    Mainly because people do the fight with ilv270 tome gear even after synced, while the average item level requirement is 142. It is like you doing side quests up to lv100 and go back to bully a lv30 boss. Also potency increase and skill changes as expansion go contribute to making the fight go down much quicker.


    Story-progression trial is not supposed to be hard. They can cause a few wipes upon release, but you will quickly pick up the mechanic and be done with the fight in less than 30 minutes. And skill changes, item level just makes the fight even easier.
    Except Thordan on normal mode was literally never a challenge. Shinryu and Hades were actually worthwhile fights to cap off their expansions, then got easier with gear inflation, but Thordan was always an anticlimax. And now the others still feel like you have to at least pay attention and do mechanics, while Thordan cannot actually kill someone unless they're deliberately trying to die. And even then it's still unlikely unless half of their gear is broken too. (Or doing a blue mage run and kill themselves, but that hardly counts.)
    (1)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Momo_Kozuki View Post
    Story-progression trial is not supposed to be hard. They can cause a few wipes upon release, but you will quickly pick up the mechanic and be done with the fight in less than 30 minutes.
    Tell that to people that somehow still can't do Titania.
    (1)

  4. #4
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    Mainly because people do the fight with ilv270 tome gear even after synced, while the average item level requirement is 142. It is like you doing side quests up to lv100 and go back to bully a lv30 boss. Also potency increase and skill changes as expansion go contribute to making the fight go down much quicker.


    Story-progression trial is not supposed to be hard. They can cause a few wipes upon release, but you will quickly pick up the mechanic and be done with the fight in less than 30 minutes. And skill changes, item level just makes the fight even easier.


    A solution is running min-level no-echo so that your party's strength is as weak as possible, or wait for SE to add 8-man Trust, which will likely run at min-ilv and have sub-par rotation, thus making the fight last longer. Either way, skill changes will continue to a huge impact on the difficulty of the fight.
    Min iLv doesnt make it any harder than being a faceroll. Ive SOLOed the fight at Lv60, with gear LOWER than min iLv. (also no echo)
    And this was many years ago, before changes that made jobs stronger.
    (0)
    Last edited by Claire_Pendragon; 03-07-2022 at 03:51 AM.