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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Except Thordan on normal mode was literally never a challenge. Shinryu and Hades were actually worthwhile fights to cap off their expansions, then got easier with gear inflation, but Thordan was always an anticlimax. And now the others still feel like you have to at least pay attention and do mechanics, while Thordan cannot actually kill someone unless they're deliberately trying to die. And even then it's still unlikely unless half of their gear is broken too. (Or doing a blue mage run and kill themselves, but that hardly counts.)
    Therefore it only makes sense for it to remain in such a state? It was never fun so let’s never make it fun
    (0)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,433
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jirah View Post
    Therefore it only makes sense for it to remain in such a state? It was never fun so let’s never make it fun
    ....No? My entire point was that it was always too easy, and it needs to be retuned. Or just turned into a solo battle and eliminated from the roulette entirely.
    (0)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,105
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I think ideally the balance for a final boss is that it should feel like you have to do a lot, and maybe even a high chance of some people dying and needing to be revived, but it should be hard to actually wipe and have to start over.

    I'm sure that's easier said than designed, though.
    (3)

  4. #4
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by CodeAvellus View Post
    snip

    I feel like this applies to a lot of MSQ content in the game. They really should do something.
    (0)

  5. #5
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,629
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    It's not really just the state of Thordan, but really the state of all the final trials for the base expansions, where the item level cap is just woefully above the item level the content was designed around. It would really be nice for them to redo the syncing of their content so everything doesn't just fall over.
    (2)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by CodeAvellus View Post
    I feel sad every time I queue for a roulette and i see it's the King Thordan fight.

    Not that i don't like this fight. Actually it is one of my favorite contents in this game. I love the lore, I love the map design, I love the soundtrack, and specially, i love the feelings i had when I did this fight for the very first time when 3.0 released.

    I feel sad because it's now one of the easiest contents in the entire game. Healings are almost not required. Tanks? a black mage can easily tank him, and I would not be surprised to see someone beating him using only auto attack.

    I'm not saying that i want really hard Trial. I just would like to see new players having the same experiecing that veterans had when the game/expansion/patch was released. It's so frustrating to get to the climax of the expansion, the biggest moment, the final boss, and see a Scholar afk while Eos heals the party, or see people dancing on AOE.

    This has to be fixed. Please, take a closer look to this Trial and some other contents in the game
    I agree with the overall sentiment of your post—but Thordan normal mode has always been extremely easy. Even at release.

    That said, they are turning Cape Westwind into a solo instance. If they do any adjustments to Thordan, I’m pretty sure it would be the same thing. I don’t think they would make him a challenging 8-man trial a la Shinryu or Hades on release.

    Quote Originally Posted by Kaurhz View Post
    It's not really just the state of Thordan, but really the state of all the final trials for the base expansions, where the item level cap is just woefully above the item level the content was designed around. It would really be nice for them to redo the syncing of their content so everything doesn't just fall over.
    They could maintain some semblance of challenge for end of the expansion trials if they put an item level sync on them. They do them for the last dungeon of the expansion (Ala Mhigo, Amarout, The Dead Ends), so I think it should be more than possible to do it on the trials. That would at least prevent some of the item level power creep.

    It would not address job changes that occur between expansions, I don’t think. That would require more individual adjustments that I don’t think the devs are willing to do.
    (4)
    Last edited by HyoMinPark; 03-07-2022 at 09:48 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Are people actually claiming Thordan (hard) was ever difficult? I played that when it was current and the newbie advice was basically "beat him up and enjoy the fight, it's pretty".
    (0)

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