Therefore it only makes sense for it to remain in such a state? It was never fun so let’s never make it funExcept Thordan on normal mode was literally never a challenge. Shinryu and Hades were actually worthwhile fights to cap off their expansions, then got easier with gear inflation, but Thordan was always an anticlimax. And now the others still feel like you have to at least pay attention and do mechanics, while Thordan cannot actually kill someone unless they're deliberately trying to die. And even then it's still unlikely unless half of their gear is broken too. (Or doing a blue mage run and kill themselves, but that hardly counts.)










I think ideally the balance for a final boss is that it should feel like you have to do a lot, and maybe even a high chance of some people dying and needing to be revived, but it should be hard to actually wipe and have to start over.
I'm sure that's easier said than designed, though.
It's not really just the state of Thordan, but really the state of all the final trials for the base expansions, where the item level cap is just woefully above the item level the content was designed around. It would really be nice for them to redo the syncing of their content so everything doesn't just fall over.





I agree with the overall sentiment of your post—but Thordan normal mode has always been extremely easy. Even at release.I feel sad every time I queue for a roulette and i see it's the King Thordan fight.
Not that i don't like this fight. Actually it is one of my favorite contents in this game. I love the lore, I love the map design, I love the soundtrack, and specially, i love the feelings i had when I did this fight for the very first time when 3.0 released.
I feel sad because it's now one of the easiest contents in the entire game. Healings are almost not required. Tanks? a black mage can easily tank him, and I would not be surprised to see someone beating him using only auto attack.
I'm not saying that i want really hard Trial. I just would like to see new players having the same experiecing that veterans had when the game/expansion/patch was released. It's so frustrating to get to the climax of the expansion, the biggest moment, the final boss, and see a Scholar afk while Eos heals the party, or see people dancing on AOE.
This has to be fixed. Please, take a closer look to this Trial and some other contents in the game
That said, they are turning Cape Westwind into a solo instance. If they do any adjustments to Thordan, I’m pretty sure it would be the same thing. I don’t think they would make him a challenging 8-man trial a la Shinryu or Hades on release.
They could maintain some semblance of challenge for end of the expansion trials if they put an item level sync on them. They do them for the last dungeon of the expansion (Ala Mhigo, Amarout, The Dead Ends), so I think it should be more than possible to do it on the trials. That would at least prevent some of the item level power creep.It's not really just the state of Thordan, but really the state of all the final trials for the base expansions, where the item level cap is just woefully above the item level the content was designed around. It would really be nice for them to redo the syncing of their content so everything doesn't just fall over.
It would not address job changes that occur between expansions, I don’t think. That would require more individual adjustments that I don’t think the devs are willing to do.
Last edited by HyoMinPark; 03-07-2022 at 09:48 AM.
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Hyomin Park#0055
Are people actually claiming Thordan (hard) was ever difficult? I played that when it was current and the newbie advice was basically "beat him up and enjoy the fight, it's pretty".
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