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  1. #1
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CKNovel View Post
    Fall off damage is the same as creating AoE versions. Except you don't have 2 buttons for it, therefore no button bloat.

    Automaton Queen should have a fall off on Pile Bunker and Crown Collider. I believe it was intended to have aoe on arm punch as you can see the Bishop attack animaton on each arm punch.
    Wildfire should get reworked for 7.0 (Honestly it was due a rework for 6.0...) but as for now, explosion after 3 GCDs, timer longer for extra room and AoE fall off would do great. The joke is that it's exactly the version used in pvp.

    Now the problem with these fall off, is that they're all targeted.
    BRD has line AoE fall Off, DNC has line aoe and very wide aoe around it.

    Flamethrower could be reworked to be the cone AoE MCH definitely needs.
    Oh I would absolutely prefer to just have Aoe fall off for the sake of future proofing, but current MCH could likely get away with it currently given how it has a fair amount of extra hotbar space.

    Honestly, they could so easily get away with doing a straight 1:1 port of PvP wildfire and it would be the best change mch would get in recent years. Heck there’s a lot of things that pve should take from pvp like Analysis, Blast charge and Marksman's Spite, with some slight touch up to be more then just another gcd with a cooldown, could work great as a future capstone skill.
    (2)
    Last edited by CasterSvarog; 05-30-2022 at 05:14 PM.

  2. #2
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    I'd personally want a whole Phys Ranged rework and have MCH be reverted back to its Heavensward or Stormblood state and go from there. The state of MCH and Physical Ranged as a whole is just so bad, that if you make all 3 of the jobs limited like BLU, it wouldn't even make that much of an impact. In fact, nobody would get a ranged physical if it wasn't for the 1% buff. We saw this on Shadowbringers launch, when all 3 physical ranged wasn't even worth the 1% buff that people just took two BLMs instead.

    Introduce actual decision making in the rotation for MCH. Give 123 procs back. Give ammo back. Give back lead shot and make me reconsider if I should be using a bullet on lead shot or should i just keep this for procs.
    Give utility back. Give refresh back. Give palisade back. Add stuff like combat peloton to ranged physicals, not fucking Scholar.

    Why the FUCK they're so hell bent in giving utility to other roles when phys ranged needs it the most is beyond me. I have no fucking idea why they're so hell bent into making Physical Ranged the most braindead and the least satisfying role in the game.
    Actually make Phys Ranged FEEL like they're contributing their own shit into the party. Make it SATISFYING. I don't give a flying FUCK about balance if the job design is so dogshit that the few nuance it has is getting ripped from the role (bard dots and song interactions). FUCKING FIX IT

    Making the game "balanced" by neutering an entire role, by alienating core players who's loved the role and mastered it, the people who loved the fantasy of not that much dps output, but a SHITTON of utility, is NOT HOW YOU DO THINGS.

    Revert MCH and Phys Ranged back to Stormblood or Heavensward, and actually give us something that's not "Oh discord kitten. You wanna get carried through the tier? Go DNC uwu!"

    I'm sick of playing caster. I wanna play my old main again. I want to play a support DPS that's satisfying and doesn't feel like I'm answering what's 2+2 in a group when everyone's doing college algebra.
    I don't want to feel like I'm being carried despite me playing out of my goddamn mind.
    (7)

  3. #3
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    I get why people want to increase its dps but unless this is accompanied with a design change to make the rotation more difficult I don't see why a large reward should come so easily. I'm in the camp of making it more complicated because by god leveling it back in 5.x was the most boring thing I did next to 5.4 mnk, and I'd accompany that with boosted raw dps. Other than that, unless it gets more complicated, a job like brd that takes more thought should reasonably have more optimization and be able to outperform the brainless 123 job with enough work and a good enough party. If mch, as easy as it is, could output as much rdps as top tier brds with as little optimization as it has access to then we'd circle back around to the 5.0 dilemma of why even play a harder job like that if you can press 123 to win on a different job? I wasn't in that camp myself because I stuck with brd but lord knows others were whining.
    (0)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by anhaato View Post
    I get why people want to increase its dps but unless this is accompanied with a design change to make the rotation more difficult I don't see why a large reward should come so easily.
    This argument falls flat as soon as SMN is brought in the equation.
    Why play RDM if SMN can bring more DPS, more mobility and a very strong utility?

    I agree, I'd like a rotation that is more than watching Drills I, II, III and the heat gauge. In my opinion, MCH should've been a job switching between phases emphasizing the use of tools. A Chainsaw melee phase for example, regardless of the "Melee" problem.
    Yet, remind yourself that most jobs don't have much more in term of difficulty. SAM is just watching your stickers
    Job difficulty and DPS/Utility aren't tied in any ways, Yoshida mentionned it.

    Regardless of job complexity, MCH brings nothing to a party and that's the most important issue right now.
    (7)

  5. #5
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    I don't see what the problem is really, if you use the entire kit, you have enough to juggle and how well you juggle it and knowing when to use certain things seems like half the fun. It's not brain dead and simplicity is relative to what you're doing.

    Single Target: Split Shot, Gauss Round, Slug Shot, GR, Clean Shot, GR, Split S, Ricochet, Slug S, Ricochet, Clean S, Ricohet, Air Anchor, Reassemble, Drill, Hypercharge, Wildfire, Heat Blast x5, Chainsaw. Repeat.

    Multi-Target: Reassenble, Bio-Blaster, Flamethrower (channel for duration), Scattergun, Ricochet, Scattergun, Ricochet, Scattergun, Ricochet, Scattergun, Gauss Round, cattergun, Gauss Round, cattergun, Gauss Round, Chainsaw. Hypercharge, Auto Crossbow x5, repeat.
    (0)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Selvokaz View Post
    I don't see what the problem is really, if you use the entire kit, you have enough to juggle and how well you juggle it and knowing when to use certain things seems like half the fun. It's not brain dead and simplicity is relative to what you're doing.

    Single Target: Split Shot, Gauss Round, Slug Shot, GR, Clean Shot, GR, Split S, Ricochet, Slug S, Ricochet, Clean S, Ricohet, Air Anchor, Reassemble, Drill, Hypercharge, Wildfire, Heat Blast x5, Chainsaw. Repeat.

    Multi-Target: Reassenble, Bio-Blaster, Flamethrower (channel for duration), Scattergun, Ricochet, Scattergun, Ricochet, Scattergun, Ricochet, Scattergun, Gauss Round, cattergun, Gauss Round, cattergun, Gauss Round, Chainsaw. Hypercharge, Auto Crossbow x5, repeat.
    1. Why would you sit on Ricochet charges for three GCDs like that? Alternate Gauss Round and Ricochet. Keep your recharge rolling, that's the point of multiple charges. And while you're at it, Reassembled Drill/Anchor/Chainsaw immediately get those big cooldowns cooling down. (unless you're in a static coordinating burst windows)

    2. Reassemble into Bio Blaster? When Chainsaw and even Scattergun are higher potency? The guaranteed Direct Crit doesn't apply to DoTs, only the first hit, which is 50 potency for Bio Blaster, compared to 150 for Scattergun and 580/377 for Chainsaw.

    3. Flamethrower is the lowest potency AoE skill outside of just spamming Scattergun. So you want to exhaust all other resources first, this includes Reassembled Chainsaw, Ricochet and Gauss Round charges between Scatterguns, Anchor, and Hypercharge > Autocrossbow x5. THEN Flamethrower, unless any of those are coming off cooldown in under 10s, then you stop Flamethrower.
    (5)
    Last edited by Seraphor; 06-06-2022 at 04:42 AM.

  7. #7
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    I just tried MCH in PvP for the first time since EW launch and uh... Why don't I see any complaints about MCH being forced to be a caster in PvP? It's impossible for me to get into range to shoot anyone, and if I can get into range, they move out of range before I get a shot off.
    (0)

  8. #8
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Karious View Post
    I just tried MCH in PvP for the first time since EW launch and uh... Why don't I see any complaints about MCH being forced to be a caster in PvP? It's impossible for me to get into range to shoot anyone, and if I can get into range, they move out of range before I get a shot off.
    The major complaint of MCH in PvP is Bio being in the same attack chain as the rest of its abilities, forcing it into melee range for one part of it when the rest are all ranged.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  9. #9
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    I used to enjoy FT in ShB for the extremely silly coffee break skill that it was, but now MCH gains heat so fast in AoE that there's hardly ever a good time to use it. I'd love to drop it for something else as a capstone skill, or reduce the total duration and make it strong enough that you actively want to use it on cooldown, maybe even during single-target.

    Or rework FT to a non-channeled AoE that applies a debuff that increases the damage you (and your automaton) deal to targets hit (like NIN's new Trick Attack). Every other minute MCH has their big wildfire burst and then a mini non-WF burst.

    Also, make Wildfire an AoE detonation with falloff so it can be used on trash packs, too. It's always more fun when there's less of one's kit sitting idle during trash packs.
    (4)

  10. #10
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Pyitoechito View Post
    I used to enjoy FT in ShB for the extremely silly coffee break skill that it was, but now MCH gains heat so fast in AoE that there's hardly ever a good time to use it. I'd love to drop it for something else as a capstone skill, or reduce the total duration and make it strong enough that you actively want to use it on cooldown, maybe even during single-target.

    Or rework FT to a non-channeled AoE that applies a debuff that increases the damage you (and your automaton) deal to targets hit (like NIN's new Trick Attack). Every other minute MCH has their big wildfire burst and then a mini non-WF burst.

    Also, make Wildfire an AoE detonation with falloff so it can be used on trash packs, too. It's always more fun when there's less of one's kit sitting idle during trash packs.
    Honestly, a vast majority of Machinist actions could and should be given Aoe fall off. Hot shot/Air anchor, everything Rook auto turret/Automaton queen does, Wildfire. They all should have been given Aoe fall off already.


    I’ve also been thinking a lot about what Machnist lost from Sb to ShB, and Reload and the ammo system stood out the most. So a part of me thinks something like that would be worth bringing back in a way. Could give Reload as a early, but give something like a 10% potency buff to Gcds/1-2-3, and later on could buff the 1-2-3 into different skills with the pvp cast times for some depth. From there you could either make them into a high potency 1-2-3 combo or have strong secondary affects like a Dot, a trick attack like debuff for the user and their automaton to use and a pure damage move.
    And from there move flamethrower down to lvl 68, and make the reloaded 1-2-3 combo into at lvl 70 capstone skill. I don’t know, I think it’s neat.
    (1)

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