I’ve been leveling Machinist again so I wanted to give some thoughts on it.
The rotation itself, is not that bad. There’s clear things you need to focus on, making sure Air anchor, Drill and Chainsaw stay on cooldown without clipping. Plus it doesn’t suffer from the Ninja/Dark knight Feast and famine flow which keeps the job from being to boring. Aoe is alright, Auto-crossbow is neat, and Automaton Queen looks pretty cool. It’s a simple job and it works alright for what it is.
But I do have a couple of issues.
The entire Battery system does not exist for Aoe scenarios due to everything involving battery being single target only skills.
They should either give Air anchor/Hot shot(?) damage fall of so they can be used in Aoe, or, more boringly, make Aoe versions of those skills. I’d rather the former honestly, similarly they should either bring Bishop auto turret back and upgrade into a Knight or King Automaton, or give Queen automaton Aoe fall off.
And speaking of the Automaton, there does not need to be such a long wait between the queens summoning and attacking with a timer going down. Either speed up the animation, remove it and have the queen just warp in and do the charge or not have the timer go down while it’s doing it’s summoning animation, it would just start counting down when it’s gotten up. Personally the last one should be the go to option. And fix the snapshotting on it, it’s a needless punishment honestly.
Flamethrower, kind of sucks honestly. It looks cool but there’s no power behind the attack, and let it generate heat when it’s being used. There was an idea I read a long while back where you could apply Bioblaster, use flamethrower and effectively detonate the dot to deal a small burst of damage. It would be neat to see that happen.
Finally the one everyone talks about, Heatblast and wildfire. The skill that is so rigid, not that well built, easy to lose track of, has no power being it and punishes you for not living in Squares basement. The fact that they haven’t made the heat gauge last longer and give 5 charges back in Shb is just plain dumb and should be implemented already.
And Wildfire, the huge 2 minute cooldown skill, has pretty weak damage behind it, poor sound and animation design and punishes less then perfect ping. Honestly, this should honestly be fixed or just flat out reworked, it’s the most blatant example of a fire and forget ability.
But it’s definitely hitting a corner on where it could expand to in the future, unless they really crazy enough to just gonna go and just buff potencies. Maybe alternative heat gauge spenders or possibly another resource to build up? I’m not sure honestly.
Also buff it’s damage for gods sake. It’s worse then Bard and Dancer on a good party, and that should not be the case. Give it low caster level damage after making it more complex at the very leastThis jobs needs and deserves it
Edit: Maybe bring back the old Ammo system and make upgrades for that. By default it could buff potencies, then change the 1-2-3 combo completely into pvps Blast Charge.


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