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  1. #10
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Zofian View Post
    I would like to have the Automaton Queen out for longer. Square won't allow us to have them out in cities like pets which is fine, in order to keep the amount of spawned entities/players to a minimum (plus the size the AQs take up) and reduce GPU/CPU strain. But having them out for 20 seconds in battle, even through repeated use, is barely enough to warrant creating such a detailed thing in the first place. After the initial activation, you should be able to keep performing the necessary weaponskills to keep them running and top up the charge, but have it cap out at perhaps 45 seconds via 'overheating' and shutting down (performing it's finishing skill still). And yes this 45 second timer would need to replace the original 20, not be something you get as an upgrade via a trait at level 90 and can enjoy in a grand total of 5 dungeons or something, when synced.

    As far as new skills go, perhaps Machinist could get a 'snipe' skill. A one-shot of maybe 400 potency, but it has a range of 60y and there's a 'cast' timer of 6 seconds (any attack on you will interrupt). It requires you target an enemy in the normal manner. The recast can be 3 minutes, I don't mind. I just think we need to think outside the 30y box with attack ranges.
    That's the biggest problem with Queen is that it just feels so much like a dead end. But considering how SMN got changed(For better or for worse depending), I doubt they're going to do anything more complex AI wise than "Here... have a dot". Which is a shame really.

    As for Snipe...., I'm of a few minds here;
    1 - Giving MCH more range to play around could help it forge it stand out
    2 - With the why boss arenas seem to be laid out, I'm not entirely sure if the distance is warrented most of the time.
    3 - Considering people complained about BRD and it's freedom to do things back in 2.0, would people like MCH getting more range? Different time sure but...., they complained enough to the point BRD got wrecked in Heavensward.
    4 - Speaking of Heavensward, people complained ENOUGH about Bow/Gunmage that it got dropped next expansion, We aren't getting cast times back as a design option.

    Quote Originally Posted by EdwinLi View Post
    A new thing they can add in the future is maybe give MCH a Power Armor mechanic that has the MCH temporaily gain a power armor which updates their skills to Power Armor skills for heavy Burst Damage that can rival a Black Mage burst damage or greater if managed right. Access to the Power Armor can be based after using the Queen once or twice, the MCH gains the abiltiy to fuse with the Queen to obtain his/her power armor for this burst mode attacks until all energy is spent.
    I've gone on about this in other topics, and here even, probably. It's all starting to blur together.

    So I'll agree to Power Armor/Piloted Queen but with a question. How do we make it interact or work with Hypercharge/Overheat? Because if we don't do anything it just holding Inner Release to use during.... Inner Release.
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    Last edited by MerlinCross; 02-14-2022 at 10:41 AM.