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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by EdwinLi View Post
    I say keep it mostly as it is since MCH being the simple job is one of the things it is meant to be for those who prefer a DPS job that is not overly complicated
    news flash , no job is overly complicated and theirs a thin line between simple to play, and malnourished that most ff14 jobs dance around a lot. SMN and MCH being the obvious latter while RDM and DRG being the former. This need to have easy jobs stems from people not wanting to learn anything. They say "i can focus on the fight instead of doing my rotation" then learn they only do core which at most has u stack mark then do remedial work. Keeping it simple should be for select jobs like DNC not all jobs
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jirah View Post
    news flash , no job is overly complicated and theirs a thin line between simple to play, and malnourished that most ff14 jobs dance around a lot. SMN and MCH being the obvious latter while RDM and DRG being the former. This need to have easy jobs stems from people not wanting to learn anything. They say "i can focus on the fight instead of doing my rotation" then learn they only do core which at most has u stack mark then do remedial work. Keeping it simple should be for select jobs like DNC not all jobs
    It is not a news flash and no need to be aggressive over this topic. Not to mention I am not talking about making all jobs simple. I am talking about just keeping the MCH the way it is and just expand on it since it is in the right spot in my opinion. The other jobs is not the main concern of my previous post.

    People experience with a job varies and there are still people who find jobs easier or difficult to play but mostly due to how they prefer their play style. While certain players may find all jobs easy to play no matter what, there are others who do find certain jobs more difficult to adjust to playing. Some people prefer the more simple play style while others may perfer a more mechanically focused play style. You may not find this surprising or do but there are people who even find MCH to be the more difficult job to play as simply because it is too simple as their minds and muscle memory are far too adjusted to Jobs like Monk, Dragoon, and Black Mage. At the sametime there are people who still find it difficult to play as Monk, Dragoon, and Black Mage due to needing to focus more on their mechanic since they can't adjust to their play style. Thus they mostly just play these jobs to level them up for the job story and/or achievements every expansion cycle.

    MCH, in my opinion, is at the right spot to what they want it to be and don't need a overwhelming change to make it fun. The only thing they need is just to expand MCH from now on without adding too many things to focus on mechanic wise. Damage output is in need to be adjusted as well but that is a repeated topic by everyone at this point.

    Quote Originally Posted by MerlinCross View Post


    I've gone on about this in other topics, and here even, probably. It's all starting to blur together.

    So I'll agree to Power Armor/Piloted Queen but with a question. How do we make it interact or work with Hypercharge/Overheat? Because if we don't do anything it just holding Inner Release to use during.... Inner Release.
    The only thing I can think up without having to completely revamp how current MCH mechanic works is to add a 3rd energy bar that is filled by spending energy to perform Overheat attacks and summon Queen.

    It will provide more use for spending energy on Queen and Overheat attacks since combat wise MCH tend to focus on spending these two energy alot in combat based on the player. As of now the main focus on boss fights is mostly to build Energy for queen to maximize single target DPS while overheat is more focused on Trash mob AoE killing or when the timebomb skill is ready or near ready. Having the 3rd energy build up being based on using both overheat energy and Queen energy provides a reason to use both in all situations.

    As for how the Power Armor energy maybe drained, it maybe based on skill being used or based on a timer. Skill being used to determine when the Power Armor ends will require proper distribution of energy cost on skills but if timer path is chosen for the design then it will need to have a reasonable active time.
    (1)
    Last edited by EdwinLi; 02-15-2022 at 03:46 PM.

  3. #3
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    Quote Originally Posted by EdwinLi View Post
    It is not a news flash and no need to be aggressive over this topic. Not to mention I am not talking about making all jobs simple. I am talking about just keeping the MCH the way it is and just expand on it since it is in the right spot in my opinion. The other jobs is not the main concern of my previous post.
    No, they should most definitely not expand on what they currently have going for MCH. the Heat blast spamming is by far the worst idea they've ever had. There are so many other creative avenues that the job could expand into yet they chose to do heat blast spamming. For example, they could expand on the idea of turrets. and TBH bombs makes more sense than having a "swiss army knife" of a gun that can shoot poison, drills, chainsaws, flamethrower. but that's besides the point.

    Quote Originally Posted by EdwinLi View Post
    People experience with a job varies and there are still people who find jobs easier or difficult to play but mostly due to how they prefer their play style. While certain players may find all jobs easy to play no matter what, there are others who do find certain jobs more difficult to adjust to playing. Some people prefer the more simple play style while others may perfer a more mechanically focused play style. You may not find this surprising or do but there are people who even find MCH to be the more difficult job to play as simply because it is too simple as their minds and muscle memory are far too adjusted to Jobs like Monk, Dragoon, and Black Mage.
    Please find me one who thinks MCH is difficult. The only way they find it difficult is because the difficulty is that it's boring as hell, and the heat blast spamming is a bad joke that makes me fall asleep every time. Sure i agree that every one has a different play style, some like a difficult job but others like it easy. But the satisfaction of playing a job you enjoy doesn't come from it being easy to play, it comes from having some resistance in terms of difficulty to play the job thus making the mastery of playing the job all the more enjoyable.

    MCH is in a terrible spot, the damage output is bad, it doesn't provide any utilities, the finishing skill is unsatisfying, AQ is VERY unsatisfying, the Gun glamours are mostly ugly and the list can go on and on. I honestly love the job, but i hate how it is now.
    (5)

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    979
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sorzai View Post
    No, they should most definitely not expand on what they currently have going for MCH. the Heat blast spamming is by far the worst idea they've ever had. There are so many other creative avenues that the job could expand into yet they chose to do heat blast spamming. For example, they could expand on the idea of turrets. and TBH bombs makes more sense than having a "swiss army knife" of a gun that can shoot poison, drills, chainsaws, flamethrower. but that's besides the point.
    I want all of that. We aren't getting it. And that saddens me greatly.

    What I can see happening if nothing else:

    Heat Blast while under Hypercharge gets 5 charges (with a possible change to Hypercharge's duration)

    Some change to Queen/Rook to make it faster or attack the target we're attacking (and their possible removal come 7.0)

    SOMETHING to make Flamethrower worth being unable to move under... or they make it into another DoT... or they remove it.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    I personally still think turning our self into a robot is better than summoning it whereby we don't need to worry about Pet AI at all.

    Normal Hypercharge --> Heat blast [gcd] x5

    After becoming robot:

    Upgraded Hypercharge --> (Heat blast [gcd] --> Upgraded heat blast [gcd] COMBO) x5 --> Ranged Pile Bunker --> Ranged Crowned Collider
    (1)