Okay.I want them to instead of summoning Queen and forgetting her, to let us pilot it. People like mecha and it would be machinist themed.
Similar to RPR's Enshroud or even old SMN Dreadwyrm stance. MCH calls down the mech, and hops into it (kinda like Dva from OW). This changes their GCD skills into different ranged abilities, missiles, lasers with a final attack being a nuke.
How does that fix anything else with the job?
It would fix the Queen poor targeting, the janky AI and the fact that it's a press and forget button even after the Crown Collider.
And if they add an AoE button to the "pilot phase", it would also fulfill the request of getting AoE damage with battery.
It fixes 2 mechanical problem and 1~2 gameplay problem.
Or you know. Fix the AI. Honestly I would prefer them fixing the AI as it could allow more options not just in MCH. Like being able to do stuff with Living Shadow on DRK or NIN getting some sort of sort of mini summon.It would fix the Queen poor targeting, the janky AI and the fact that it's a press and forget button even after the Crown Collider.
And if they add an AoE button to the "pilot phase", it would also fulfill the request of getting AoE damage with battery.
It fixes 2 mechanical problem and 1~2 gameplay problem.
Last edited by MerlinCross; 02-10-2022 at 07:37 PM.
Still doesn't fix the job. Copying Reaper Enshroud isn't the answer. I'd argue that AQ shouldn't even be a thing.
Wildfire, Flamethrower, Hypercharge are all objectively bad. MCH revolves around Reassemble and their 570 bursty attacks. And are still bottom of the barrel.
Fixing latency and copying Reaper won't make the job better.
MCH was much more interesting in Heavensward. I feel it was ok in SB but Shadowbringers effectively ruined a lot of jobs and the trend continues.
Oh well see you in 7.0.
Doesn't fix the "press and forget".
You get Rook Turret -> Press, then forget it exist.
You get Automaton Queen -> Press, then forget it exist.
You get Crown Collider -> Press... Then forget it exist.
That's the problem, AQ will simply be press and forget regardless of how many abilities you can shove in it.
My actual rework suggestion post was pretty lengthy, but I took all of that into account by designing it so you're never forced to double weave or even single weave under a 1.5 second cooldown window. Heat Blast and Auto-crossbow are just straight heat spenders that are used outside the 1.5 gcd Hypercharge window so you're never forced into the current loop of 1.5s Heatblast-> ogcd. Meanwhile the Battery = Cooldowns rework solves the rest of the ogcd woes because you don't have to hit them off of cooldown, you have free reign to rearrange them wherever it's optimal within a 30/60s cycle. Finally, Hypercharge isn't actually used under burst windows in this rework since Heat Blast is replaced by Wildfire, you ideally use it before the window so you can land the Wildfire finisher inside of it. The actual burst windows would be your burst tool attacks at 2.0 seconds each, giving you the ability to use 7 ogcds within 15 seconds of raid buffs at high ping.
As opposed to “Set then forget half your abilities.”? If they do make it pilotable, they aren’t going to give us the whole kit either way so now we just have what sounds like a jank burst transition mode. We’d be locked out of a portion of our abilities one way or another.Doesn't fix the "press and forget".
You get Rook Turret -> Press, then forget it exist.
You get Automaton Queen -> Press, then forget it exist.
You get Crown Collider -> Press... Then forget it exist.
That's the problem, AQ will simply be press and forget regardless of how many abilities you can shove in it.
And if that’s the route we’re going, might as well yoink ideas from SMN then, shifting casts/abilities based on the fancy machine we have out rather than the fancy dot with jank at times AI we have now.
Having Queen gives you A B C, having Rook gives X Y Z
MCH Heat gauge is just that.As opposed to “Set then forget half your abilities.”? If they do make it pilotable, they aren’t going to give us the whole kit either way so now we just have what sounds like a jank burst transition mode. We’d be locked out of a portion of our abilities one way or another.
For 10 seconds you're "locked out" of your other abilities.
Only because the 10 seconds of Overheat means you're only spamming Heatblast or Auto crossbow. But we have the option of trying to fit in off global CDs as well, in fact it’s kinda required with Wildfire. But how are the two any different?
Look, maybe if I describe what I'm picturing how this works, I can give you a better picture as to why I dislike it; Your battery goes to full, you hit the button to mount up, you have a handful of attacks and a limited pool of either GCDs(So like 3-4 attacks) or time to fit them in(Which would probably still be 3-4 just with a tighter time frame). Just SPAM Strongest then slam finisher. OR if in Dungeon, slam AoE, THEN Finisher. Cause they're NOT going to let us use the same oGCD skills with it. In fact they'd probably just make up another one, Queen Kick or something. Actually it'd probably be Arm Punch
So it would be, spam your attack of choice, while doing Arm Punch, and then slam the finisher.
How does that... change anything else about the job. How does that fix anything or advance the job beyond "Because it looks cool"? Because you know what you just gave us? Another Heat Phase. Besides making it LOOK COOL and giving us a new Overheat phase to worry about, you've not really fixed anything like Flamethrower still being horrible to try to use effectively, or Wildfire being a burden. You have just made the handling of Queen, "Cooler". There's no interaction to new queen besides "Build Meter", it still doesn’t flow with the rest of the kit. Mounted Queen just becomes another burst phase to have to work towards and only helps by making Queen less jank and putting that damage into players hands, which... I'll be honest, if your solution to that is just to make another windmill slam burst phase, no please. I’d rather have that possible damage go into flat potency buffs.
I'm not asking for Mounted Queen to save all the problems of MCH but throwing it in to look cool does little to help besides just give us another Heat Phase. That we might not even be able to use with Overheat at the same time by the way, so the two phases could eat into each other. The fact we seem to have these two gauges that don't seem to work together at the least currently would be compounded on by making two non interlocked Burst Spam Phases. And I'll be honest, I hate Burst Spam phases. To me old MCH was at it's best when it flowed well with it's self buffs and ammo system. Having to play around Wildfire as a system threw me off and that seems to be the design choice they want to go with, mass burst spam for Wildfire. Adding in more burst spam isn't going to help the job out.
At BEST? You've just added in Mech Inner Release with more set up needed. At Design Best? ...., maybe it works if Wildfire gets an extra use or faster CD, so that you can try to fit it into both your burst phases. But outside of retooling both bars to reflect this(They aren't going to), you still have a weird secondary burst phase to have to design around.
Honestly, you want more interaction with Queen so it’s not set and forget? Make Heat and Battery work off each other somehow rather than being basically separate thugs.
Last edited by MerlinCross; 02-11-2022 at 06:52 PM.
I'll be honest with you, if they made AQ pilotable I'd drop MCH faster than I dropped DRK in 6.0. I'm all for more control over Queen, but I do not want to be a mech pilot.I want them to instead of summoning Queen and forgetting her, to let us pilot it. People like mecha and it would be machinist themed.
Similar to RPR's Enshroud or even old SMN Dreadwyrm stance. MCH calls down the mech, and hops into it (kinda like Dva from OW). This changes their GCD skills into different ranged abilities, missiles, lasers with a final attack being a nuke.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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