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  1. #1
    Player
    Keiisuke's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    Sanada Shishio
    World
    Moogle
    Main Class
    Machinist Lv 100
    If you let the artificial intelligence do the work, we will still have the weird behaviors that we already have now.

    They might give us actions to control AQ much like the old summoner, but that would be a throwback to a solution that's outdated/bad for many reasons.

    Either they completely remove AQ and replace it with something new, or we are given complete control of AQ by piloting it, which would solve all the problems concerning it (the possibility of changing targets at any time for example) or else we do nothing about it and we act like there's no problem and everything's fine.

    We have to remember that the job is called machinist for a reason. We call on different tools and machines to do the job, it would make complete sense for the machinist to pilote his own machines to improve his abilities and his own safety.
    (1)
    Last edited by Keiisuke; 02-12-2022 at 06:17 AM.

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Honestly, AQ and LS should be like 6.0 Bahamut/Phoenix.
    You still play your rotation, they assist you and you can give them an order from time to time.

    SMN got Akh Morn, gives MCH Eternal Darkness.
    Or at least Math robot, it would also fit really well.
    (3)

  3. #3
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by CKNovel View Post
    Honestly, AQ and LS should be like 6.0 Bahamut/Phoenix.
    You still play your rotation, they assist you and you can give them an order from time to time.

    SMN got Akh Morn, gives MCH Eternal Darkness.
    Or at least Math robot, it would also fit really well.
    Which to me is a completely fine way to do it. That said I don't know enough about how Summoner works(Even with all the changes I look at Summoner, and mentally check out) but I would think it would be better to make it more interactive/flowing with your kit than the possible disruption of taking control of it might cause.

    Still needs to work with Overheat, or at least play nice with it though.
    (0)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Leveling it up so much of the kit actively conflicts with itself.

    Hypercharge: Only affects single target weaponskills, but activates Auto-Crossbow, an aoe skill that it doesn't affect in any way?

    Heat Blast: Lowers the CD on Ricochet and Gauss Round but Auto Crossbow doesn't? Either HB should lower Gauss and AC should lower Richocet or Both HB and AC should lower both. Not one or the other.

    Flamethrower: It seems weak but it pulses every second which makes it decent. But the numbers don't pop so you don't really see them. IMHO it should be 200 potency / second so it's always worth using with the CD it has. Anything to keep away from 1-2-3ing.

    Wildfire needs to always Crit or DH - Crit. It needs to hit HARD for the 2m CD it has.

    Battery Generation sucks. Then you hit 90 and get Chainsaw and it's manageable. But the Battery Gauge has zero aoe utility. So if you're in a dungeon on trash you're just sitting on it.

    There is absolutely zero reason for Tactician / Shield Samba / Troubadour to be different buttons. They can't be stacked and do the exact same thing.
    (6)
    Last edited by Deceptus; 02-12-2022 at 07:57 AM.

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Deceptus View Post
    Leveling it up so much of the kit actively conflicts with itself.

    Hypercharge: Only affects single target weaponskills, but activates Auto-Crossbow, an aoe skill that it doesn't affect in any way?

    Heat Blast: Lowers the CD on Ricochet and Gauss Round but Auto Crossbow doesn't? Either HB should lower Gauss and AC should lower Richocet or Both HB and AC should lower both. Not one or the other.

    Flamethrower: It seems weak but it pulses every second which makes it decent. But the numbers don't pop so you don't really see them. IMHO it should be 200 potency / second so it's always worth using with the CD it has. Anything to keep away from 1-2-3ing.

    Wildfire needs to always Crit or DH - Crit. It needs to hit HARD for the 2m CD it has.

    Battery Generation sucks. Then you hit 90 and get Chainsaw and it's manageable. But the Battery Gauge has zero aoe utility. So if you're in a dungeon on trash you're just sitting on it.

    There is absolutely zero reason for Tactician / Shield Samba / Troubadour to be different buttons. They can't be stacked and do the exact same thing.
    Honestly they should make Auto Crossbow into an AoE Bishop type Turret that uses battery and change Flamethrower into the Heat Gauge.
    (1)

  6. #6
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Deceptus View Post
    Leveling it up so much of the kit actively conflicts with itself.

    Hypercharge: Only affects single target weaponskills, but activates Auto-Crossbow, an aoe skill that it doesn't affect in any way?

    Heat Blast: Lowers the CD on Ricochet and Gauss Round but Auto Crossbow doesn't? Either HB should lower Gauss and AC should lower Richocet or Both HB and AC should lower both. Not one or the other.

    Flamethrower: It seems weak but it pulses every second which makes it decent. But the numbers don't pop so you don't really see them. IMHO it should be 200 potency / second so it's always worth using with the CD it has. Anything to keep away from 1-2-3ing.

    Wildfire needs to always Crit or DH - Crit. It needs to hit HARD for the 2m CD it has.

    Battery Generation sucks. Then you hit 90 and get Chainsaw and it's manageable. But the Battery Gauge has zero aoe utility. So if you're in a dungeon on trash you're just sitting on it.

    There is absolutely zero reason for Tactician / Shield Samba / Troubadour to be different buttons. They can't be stacked and do the exact same thing.
    Hypercharge/Heatblast - I believe the reason is they don't want you using it for Dungeons and rushing more, or boss Minion phases. Is it a good reason? No but it's the only excuse I can think of. They've seemingly hated our AoE since Grenado was removed.

    Flamethrower - Honestly I dislike it myself but it does need to hit hard enough to justify it's channel. That or shorten it's channel... or both.

    Wildfire - Eyup.

    Battery - Personally I say the generation and usage are bad considering you just spend it for a fancy Damage over time that has a burst hit at the end.

    Shields - It's for flavor but agreed. Tactician doesn't stack with itself so I don't know why they don't just have 1 ability that's the same. Probably left over from when... I think Bard's gave more defense against Magic(?) and they just haven't done anything with it since. Even if it did stack that'd how much extra defense because percentages are weird? I don't see it breaking anything in the game if they could stack.

    Really does feel like we've just keep getting new and conflicting layers of paint.
    (1)

  7. #7
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Deceptus View Post
    Leveling it up so much of the kit actively conflicts with itself.

    Hypercharge: Only affects single target weaponskills, but activates Auto-Crossbow, an aoe skill that it doesn't affect in any way?

    Heat Blast: Lowers the CD on Ricochet and Gauss Round but Auto Crossbow doesn't? Either HB should lower Gauss and AC should lower Richocet or Both HB and AC should lower both. Not one or the other.

    Flamethrower: It seems weak but it pulses every second which makes it decent. But the numbers don't pop so you don't really see them. IMHO it should be 200 potency / second so it's always worth using with the CD it has. Anything to keep away from 1-2-3ing.

    Wildfire needs to always Crit or DH - Crit. It needs to hit HARD for the 2m CD it has.

    Battery Generation sucks. Then you hit 90 and get Chainsaw and it's manageable. But the Battery Gauge has zero aoe utility. So if you're in a dungeon on trash you're just sitting on it.

    There is absolutely zero reason for Tactician / Shield Samba / Troubadour to be different buttons. They can't be stacked and do the exact same thing.
    Been saying these things for years but back then people were too amazed by the echo chamber rework. But now the cheap paint job is chipping
    (0)

  8. #8
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I say keep it mostly as it is since MCH being the simple job is one of the things it is meant to be for those who prefer a DPS job that is not overly complicated or expect you to constantly keep a eye on your job mechanic and rotations.

    Things that need to be changed is the Flamethrower as it is a very useless skill to have. Update it into a 2nd DoT skill that apply burn DoT condition.

    A new thing they can add in the future is maybe give MCH a Power Armor mechanic that has the MCH temporaily gain a power armor which updates their skills to Power Armor skills for heavy Burst Damage that can rival a Black Mage burst damage or greater if managed right. Access to the Power Armor can be based after using the Queen once or twice, the MCH gains the abiltiy to fuse with the Queen to obtain his/her power armor for this burst mode attacks until all energy is spent.
    (0)

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by EdwinLi View Post
    I say keep it mostly as it is since MCH being the simple job is one of the things it is meant to be for those who prefer a DPS job that is not overly complicated
    news flash , no job is overly complicated and theirs a thin line between simple to play, and malnourished that most ff14 jobs dance around a lot. SMN and MCH being the obvious latter while RDM and DRG being the former. This need to have easy jobs stems from people not wanting to learn anything. They say "i can focus on the fight instead of doing my rotation" then learn they only do core which at most has u stack mark then do remedial work. Keeping it simple should be for select jobs like DNC not all jobs
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  10. #10
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jirah View Post
    news flash , no job is overly complicated and theirs a thin line between simple to play, and malnourished that most ff14 jobs dance around a lot. SMN and MCH being the obvious latter while RDM and DRG being the former. This need to have easy jobs stems from people not wanting to learn anything. They say "i can focus on the fight instead of doing my rotation" then learn they only do core which at most has u stack mark then do remedial work. Keeping it simple should be for select jobs like DNC not all jobs
    It is not a news flash and no need to be aggressive over this topic. Not to mention I am not talking about making all jobs simple. I am talking about just keeping the MCH the way it is and just expand on it since it is in the right spot in my opinion. The other jobs is not the main concern of my previous post.

    People experience with a job varies and there are still people who find jobs easier or difficult to play but mostly due to how they prefer their play style. While certain players may find all jobs easy to play no matter what, there are others who do find certain jobs more difficult to adjust to playing. Some people prefer the more simple play style while others may perfer a more mechanically focused play style. You may not find this surprising or do but there are people who even find MCH to be the more difficult job to play as simply because it is too simple as their minds and muscle memory are far too adjusted to Jobs like Monk, Dragoon, and Black Mage. At the sametime there are people who still find it difficult to play as Monk, Dragoon, and Black Mage due to needing to focus more on their mechanic since they can't adjust to their play style. Thus they mostly just play these jobs to level them up for the job story and/or achievements every expansion cycle.

    MCH, in my opinion, is at the right spot to what they want it to be and don't need a overwhelming change to make it fun. The only thing they need is just to expand MCH from now on without adding too many things to focus on mechanic wise. Damage output is in need to be adjusted as well but that is a repeated topic by everyone at this point.

    Quote Originally Posted by MerlinCross View Post


    I've gone on about this in other topics, and here even, probably. It's all starting to blur together.

    So I'll agree to Power Armor/Piloted Queen but with a question. How do we make it interact or work with Hypercharge/Overheat? Because if we don't do anything it just holding Inner Release to use during.... Inner Release.
    The only thing I can think up without having to completely revamp how current MCH mechanic works is to add a 3rd energy bar that is filled by spending energy to perform Overheat attacks and summon Queen.

    It will provide more use for spending energy on Queen and Overheat attacks since combat wise MCH tend to focus on spending these two energy alot in combat based on the player. As of now the main focus on boss fights is mostly to build Energy for queen to maximize single target DPS while overheat is more focused on Trash mob AoE killing or when the timebomb skill is ready or near ready. Having the 3rd energy build up being based on using both overheat energy and Queen energy provides a reason to use both in all situations.

    As for how the Power Armor energy maybe drained, it maybe based on skill being used or based on a timer. Skill being used to determine when the Power Armor ends will require proper distribution of energy cost on skills but if timer path is chosen for the design then it will need to have a reasonable active time.
    (1)
    Last edited by EdwinLi; 02-15-2022 at 03:46 PM.

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