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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Chopstix View Post
    The GCD potency boost would need to be absolutely astronomical on warrior to compensate properly for the loss of guaranteed high dmg.
    No it doesn't? DHCs are roughly 15-20% which is essentially No Mercy. All they have to do is slap a 20% damage buff onto Inner Release and call it a day. They could do the same for Infuriate and Primal Rend but simply buffing the potency by 20% accomplishes the same thing. To specifically outline the changes...

    Inner Release buffs the next three Fell Cleaves by 20%
    Inner Chaos goes from 650 potency to 780
    Chaotic Cyclone goes from 320 to 385
    Primal Rend foes from 700 to 840

    These changes, in addition to all of these abilities now being able to CHD would be more than enough. In fact, they may be a little high though I think both PLD and WAR could use a buff.

    Quote Originally Posted by eagledorf View Post
    Tenacity is stronger than SkS or DH on WAR though. My point is that makes much more sense than having the tank stat be the least desirable stat for tanks like it is for the three others.
    It really isn't. The highest simmed BiS for Warrior drops all Tenacity melds for Skill Speed to reach 2.40. Granted, it does have some competitive Tenacity alternatives but the stat is only relative on Warrior because its interaction with Direct Hit is negligible outside guaranteed DHCs. While buffing Tenacity and/or locking tanks out of Direct Hit does fix the meld issue, it doesn't address Warrior completely ignoring Chain Stratagem, Battle Litany and Battle Voice.
    (2)
    Last edited by ForteNightshade; 02-17-2022 at 09:14 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ForteNightshade View Post
    No it doesn't? DHCs are roughly 15-20% which is essentially No Mercy. All they have to do is slap a 20% damage buff onto Inner Release and call it a day.
    Literally what are you talking about? A CDH is basically double damage.
    (2)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    Literally what are you talking about? A CDH is basically double damage.
    The math is outlined here but the Expected Damage is much smaller. If I used the wrong calculations then you just up the percentages accordingly or buff Fell Cleave. Either way, it would be a fairly easy change as it's all just baseline numbers.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    The math is outlined here but the Expected Damage is much smaller. If I used the wrong calculations then you just up the percentages accordingly or buff Fell Cleave. Either way, it would be a fairly easy change as it's all just baseline numbers.
    The expected damage tab is based on a combination of the % rate of activation along with the damage bonus, along with being based on how much damage those stats would benefit your entire rotation over time, not isolated to a single move. For a guaranteed crit, you nullify part of the equation that determines the expected damage value, leaving only the % damage booster part of the equation behind. As a result, the expected damage of guaranteed CRT moves is effectively 1.X, where X is the % damage boost, +/- the game's internal 5% RNG damage rollout.

    As an example, with a 25% activation rate & a 60% damage boost if it procs, you take the damage boost and multiply by the chance of it proccing. (60 * 0.25(1/4 chance) = 15, or the exact 1.15 it mentions on Ahk morning's website for those two values.) But with a guaranteed crit you get an equation of 60 * 1(100%) = 60, or 1.6

    You can also just easily test this in-game by whacking a target dummy with Fell Cleaves for a while and record the damage numbers without any CRT or DH, then go whack it with IR and see the damage difference. Currently, IR constitutes roughly an 90%+ damage increase. (Which is why you hear tons of parse memes on jobs like GNB or SHB PLD where not CRT-DHing their 1200 potency nuke was huge since it effectively adds another 1100 potency, or an entire combo's worth of potency for nothing more than 'you got lucky') As you said though, for WAR to be de-coupled from CRT-DH, it'd just be a matter of the devs playground testing a straight flat % damage modifier on IR or potency buffs till they reach similar simulated numbers as WAR is currently at, since its all just flat numbers.
    (4)
    Last edited by Daeriion_Aeradiir; 02-18-2022 at 11:51 AM.

  5. #5
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ForteNightshade View Post
    No it doesn't? DHCs are roughly 15-20% which is essentially No Mercy.
    Quote Originally Posted by Argyle_Darkheart View Post
    Literally what are you talking about? A CDH is basically double damage.
    What Argyle said. a CDH is essentially double dmg. Ur maths doesnt explain anything, u just linked the stats website. Lets assume a 1.6 crit multiplier: 1.6 x 1.25 (DH dmg) = 2.

    Anyroad, i think u misunderstood me, i was talking about massive potency buffs to compensate for the LOSS of CDH on IR/infuriate. Looks like u mean adding 20% dmg on top of IR.
    (0)