Quote Originally Posted by Cabalabob View Post
This is more about the fact that WAR does fairly low damage normally but then has a huge spike in its burst, if you didn’t crit during that burst window then your dps suffered a lot more than other jobs, kind of like MCH and wildfire, if you screwed up your wildfire your dps plummeted because it was such a huge part of their dps. Basically the only other fix would have been to level out WARs overall damage which I guess they felt didn’t fit the job thematically, so instead they just made that burst more consistent.
DRK has higher burst in EW than all the other tanks so saying WAR has burst (or any other tank) is redundant. Traditionally the reason you would have a burst is because your cds don't line up with party raid buffs so you needed stronger than usual cds to compensate for that. However, in EW they lined up raid cds to the 60/120 timers so all jobs have a burst now that fits in a window so they don't need to be a strong anymore.

They obviously balance the fact that war can 100% CDH with the other tanks because the other tanks have higher potency base BUT, they can exceed WAR when they slot in DH materia. That's where the problem is. DH isn't even really that good as the damage is highly variable but in the current "damage > everything else" meta that bit of extra does add up over a fight.

The only good thing I think we can all agree on that 100% CDH does, is crit heals during BW/NF, which is really nice. It's like WAR has a one min (2 charge) SCH recitation which is helpful in most cases. It's probably the one reason I'm still on the fence about the 100% CDH. Honestly I would like to see them first; make DH a DPS exclusive stat, and make use of Tenacity for tanks. Then balance the tanks around that fact that WAR is the only one with CDH by increasing potency of their gcd/ogcds to be on par. If after all that, 100% CDH is still an issue for WAR players, then I would have to say its time to get rid of that 100% CDH.