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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Marxam View Post
    DRK has higher burst in EW than all the other tanks so saying WAR has burst (or any other tank) is redundant. Traditionally the reason you would have a burst is because your cds don't line up with party raid buffs so you needed stronger than usual cds to compensate for that. However, in EW they lined up raid cds to the 60/120 timers so all jobs have a burst now that fits in a window so they don't need to be a strong anymore.

    They obviously balance the fact that war can 100% CDH with the other tanks because the other tanks have higher potency base BUT, they can exceed WAR when they slot in DH materia. That's where the problem is. DH isn't even really that good as the damage is highly variable but in the current "damage > everything else" meta that bit of extra does add up over a fight.

    The only good thing I think we can all agree on that 100% CDH does, is crit heals during BW/NF, which is really nice. It's like WAR has a one min (2 charge) SCH recitation which is helpful in most cases. It's probably the one reason I'm still on the fence about the 100% CDH. Honestly I would like to see them first; make DH a DPS exclusive stat, and make use of Tenacity for tanks. Then balance the tanks around that fact that WAR is the only one with CDH by increasing potency of their gcd/ogcds to be on par. If after all that, 100% CDH is still an issue for WAR players, then I would have to say its time to get rid of that 100% CDH.
    You can’t compare EW DRK to SB WAR, it had a 200 potency average combo, upheaval and nothing else outside its burst window which was just 6 500 potency fell cleaves back to back. The massive difference in potency between fell cleave and everything else a WAR could do meant that if those fell cleaves weren’t direct crits you were losing a massive portion of your damage dealt due to pure RNG (not to mention that your crit rate was tied to how much beast gauge you had left). That is why people complained that WAR was too reliant on spike damage and lead to the change of guaranteed direct crits.

    Since then WAR has levelled out its dps the same as every other tank which is why the people who were complaining about SB WAR are now complaining about the guaranteed direct crits because the job is no longer reliant on that spike so that change is now just gimping their burst. They want the same thing they’ve always wanted. WAR to be able to deal consistent damage.
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cabalabob View Post
    if those fell cleaves weren’t direct crits you were losing a massive portion of your damage dealt due to pure RNG
    This is a good point. The number of hits (oGCDs included) a warrior can land during a 15 sec buff window pales in comparison to DRK and GBR. Pali has one more with requi than warrior (along with a dot that is constantly ticking). The shear volume alone reduces dramatically the RNG variance over the course of the fight. The GCD potency boost would need to be absolutely astronomical on warrior to compensate properly for the loss of guaranteed high dmg. Again, this is because beyond the gapcloser spam that every tank has, warrior has just one oGCD, upheaval. DMG comes from oGCDs, as adding in a big GCD hit (like primal rend) doesn't really add that much as it competes with whatever GCD u would be doing instead. An oGCD on the other hand, has no competition and thus it is 100% effective DPS increase.

    DRK got 1200 oGCD potency in EW. All of it can be used under raid buffs. Massive boost on shadow clone too, which is again oGCD, good chunk of it goes under raid buffs. oGCD retrigger on salted earth. I wonder y DRK does so much dmg now huh.
    GBR got continuation on burst strike. A big GCD hit every minute. Overall DMG boost feels more reasonable than above DRK.
    Pali: lol. While cool the new ranged combo was barely better than the melee combo. No wonder they were so far behind until they got much needed potency boosts.
    WAR: primal rend GCD ability. That's it. 1 min IR, free gapclosers and upheavel was y warrior was well ahead of pali.

    For this reason, because id rather not see warrior turned into another oGCD monkey job, it is best to keep the CDH moves and to make sure stats above 100% do not get wasted in order to stay competitive. Personally i dont understand y GBR with lots of oGCDs has one that does 700 potency (yup, same as primal rend potency on an oGCD and HALF the CD). Upheaval and burst strike should trade potency values.
    (1)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Chopstix View Post
    The GCD potency boost would need to be absolutely astronomical on warrior to compensate properly for the loss of guaranteed high dmg.
    No it doesn't? DHCs are roughly 15-20% which is essentially No Mercy. All they have to do is slap a 20% damage buff onto Inner Release and call it a day. They could do the same for Infuriate and Primal Rend but simply buffing the potency by 20% accomplishes the same thing. To specifically outline the changes...

    Inner Release buffs the next three Fell Cleaves by 20%
    Inner Chaos goes from 650 potency to 780
    Chaotic Cyclone goes from 320 to 385
    Primal Rend foes from 700 to 840

    These changes, in addition to all of these abilities now being able to CHD would be more than enough. In fact, they may be a little high though I think both PLD and WAR could use a buff.

    Quote Originally Posted by eagledorf View Post
    Tenacity is stronger than SkS or DH on WAR though. My point is that makes much more sense than having the tank stat be the least desirable stat for tanks like it is for the three others.
    It really isn't. The highest simmed BiS for Warrior drops all Tenacity melds for Skill Speed to reach 2.40. Granted, it does have some competitive Tenacity alternatives but the stat is only relative on Warrior because its interaction with Direct Hit is negligible outside guaranteed DHCs. While buffing Tenacity and/or locking tanks out of Direct Hit does fix the meld issue, it doesn't address Warrior completely ignoring Chain Stratagem, Battle Litany and Battle Voice.
    (2)
    Last edited by ForteNightshade; 02-17-2022 at 09:14 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ForteNightshade View Post
    No it doesn't? DHCs are roughly 15-20% which is essentially No Mercy. All they have to do is slap a 20% damage buff onto Inner Release and call it a day.
    Literally what are you talking about? A CDH is basically double damage.
    (2)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    Literally what are you talking about? A CDH is basically double damage.
    The math is outlined here but the Expected Damage is much smaller. If I used the wrong calculations then you just up the percentages accordingly or buff Fell Cleave. Either way, it would be a fairly easy change as it's all just baseline numbers.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    The math is outlined here but the Expected Damage is much smaller. If I used the wrong calculations then you just up the percentages accordingly or buff Fell Cleave. Either way, it would be a fairly easy change as it's all just baseline numbers.
    The expected damage tab is based on a combination of the % rate of activation along with the damage bonus, along with being based on how much damage those stats would benefit your entire rotation over time, not isolated to a single move. For a guaranteed crit, you nullify part of the equation that determines the expected damage value, leaving only the % damage booster part of the equation behind. As a result, the expected damage of guaranteed CRT moves is effectively 1.X, where X is the % damage boost, +/- the game's internal 5% RNG damage rollout.

    As an example, with a 25% activation rate & a 60% damage boost if it procs, you take the damage boost and multiply by the chance of it proccing. (60 * 0.25(1/4 chance) = 15, or the exact 1.15 it mentions on Ahk morning's website for those two values.) But with a guaranteed crit you get an equation of 60 * 1(100%) = 60, or 1.6

    You can also just easily test this in-game by whacking a target dummy with Fell Cleaves for a while and record the damage numbers without any CRT or DH, then go whack it with IR and see the damage difference. Currently, IR constitutes roughly an 90%+ damage increase. (Which is why you hear tons of parse memes on jobs like GNB or SHB PLD where not CRT-DHing their 1200 potency nuke was huge since it effectively adds another 1100 potency, or an entire combo's worth of potency for nothing more than 'you got lucky') As you said though, for WAR to be de-coupled from CRT-DH, it'd just be a matter of the devs playground testing a straight flat % damage modifier on IR or potency buffs till they reach similar simulated numbers as WAR is currently at, since its all just flat numbers.
    (4)
    Last edited by Daeriion_Aeradiir; 02-18-2022 at 11:51 AM.

  7. #7
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ForteNightshade View Post
    No it doesn't? DHCs are roughly 15-20% which is essentially No Mercy.
    Quote Originally Posted by Argyle_Darkheart View Post
    Literally what are you talking about? A CDH is basically double damage.
    What Argyle said. a CDH is essentially double dmg. Ur maths doesnt explain anything, u just linked the stats website. Lets assume a 1.6 crit multiplier: 1.6 x 1.25 (DH dmg) = 2.

    Anyroad, i think u misunderstood me, i was talking about massive potency buffs to compensate for the LOSS of CDH on IR/infuriate. Looks like u mean adding 20% dmg on top of IR.
    (0)