Quote Originally Posted by TaleraRistain View Post
You didn't direct this at me but I'm going to give my take since I do agree with IDontPetLalas on their examples. Sometimes there's someone that just can't stay off the floor and they're affecting your ability to adequately support the rest of the party. In those rare cases, they may need to stay dead until SC and MP allow for a quick raise. I might also consider mechanics coming up that I'm afraid they will raise right into. There is a period of invuln after a raise but a lot of people immediately move and that drops. And then they drop right away again.

In regards to being in Narnia, if I have a ranged or BLM over there and the party is here and needs my support, they may get a pity regen but my place is with the rest of the party and I can't put them at risk if that person chooses to be out of heal range.
Quote Originally Posted by Senn View Post
How many deaths would it take for you to stop raising someone? I'm only curious, not trying to start anything. It's just that I have no recent memory of anyone dying more than 3 times in any of my parties. I mean, even twice is kind of rare.
I'm not talking about savage/extreme, that's a different story.
I honestly don't have a specific number, it really depends strictly upon the context. I also ask myself how I would feel, i can remember my first DR run (OI) and am eternally grateful to the very classy people who raised me without complaint. I can only assume that they could see that I really was doing my best.

Part of the context, and in fact the reason i said that the person was being selfish, is that there is a party to consider. What if a few people start to have a problems? I cannot spend all of my attention on one person. Sometimes that person can't just catch onto a mechanic, or has horrible lag, etc. Maybe they just need to watch from the floor or worst case- leave . I'm not going to criticize them. Anyone can have a bad day.