Quote Originally Posted by MrJPtheAssassin View Post
Love the fact you listed damage-dealing abilities XD Those are fine being locked behind summons since most of the other jobs have that also. Do you know what isn't locked behind a phase on other jobs? Utilities! Utilities should never be dependent on part of your rotations or be locked behind a phase in your job. They should be able to be freely used when the time calls for them. That is why no matter what you say, things like M. Barrier, A. Cest, and other utilities always be stronger and better choices because those jobs have the freedom to use them when the time calls for them. Just because you think everlasting flight and rekindle are good doesn't make them good, they are flawed utilities. Some people may like them because it requires no thinking on their part on using them since they are hard-baked into the rotation, personally, I rather think and talk to my healers on when they need the help instead of just letting the game use the abilities automatically with no input from me.
Heh. They're what would normally be niche or situational abilities but due to SMN's design they simply get spammed along with everything else. I don't think that's a good thing nor do I think the uncontrollable nature of Everlasting Flight is good design but I also think it's silly for people to call it useless because it's uncontrollable.