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  1. #31
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bacillus View Post
    I really think that we need a Dot, a single one, everyone has a Dot.
    Everyone aside from WAR, RPR, DNC and RDM, you mean.
    Also, SMN still (technically) has a DoT through Garuda's Slipstream.
    (5)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  2. #32
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dahlinea View Post
    On a more personal note, something that really bugs me about SMN is the fact that you have to use Bahamut/Phoenix to access G/I/T when it would make more sense to be the other way around. Even the gems near the gauge feels like it would make more sense if they filled as you used G/I/T and when the 3 are filled you get access to Bahamut/Phoenix.
    I wonder if one of the reasons for this is to keep Bahamut as the opener like it was before, though stripped of everything else.
    Yeah I agree. Aetherflow should give you gems to summon Garuda, Ifrit or Titan, then spend that to access Bahamut/Phoenix. Also at this point Ruin IV should be made an oGCD you collect stacks of, then spend during Bahamut or Phoenix phases.

    Quote Originally Posted by MrJPtheAssassin View Post
    I think that is why they did that, to have Bahamut in our opener since it is our burst phase but they could have just given smn a 120s button that just gave you the three gems to summon a demi for free(like manafication or amplifer). I like the idea of going through the element summons to get to the demi a lot better than just having demis on a timer.
    This is what they should've done.

    I'm pretty sure the original reason why Bahamut is now the opener is because back in 5.x SMNs would skip DWT by prematurely using Deathflare with no DPS loss. You can use Aetherflow (and other abilities in general) outside of combat before, so you can have stacks pre-pull then wait for the cooldown to almost be ready pre-pull for a quick shortcut to Bahamut. I also remember people getting so upset that SMN was doing too much damage because of it, but SMN mains liked doing it so I guess they made it the intentional way now.

    In compensation it lost a lot of flexibility and we now have this playstyle of needing to press our buttons when they're available or it's a DPS loss.
    (4)
    Last edited by dinnertime; 02-02-2022 at 12:19 PM.

  3. #33
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Exodus-E View Post
    Everyone aside from WAR, RPR, DNC and RDM, you mean.
    Also, SMN still (technically) has a DoT through Garuda's Slipstream.
    Reaper's Death Design is a dot-in-spirit since it's a debuff on the boss you need to keep 100% uptime on.
    (1)

  4. #34
    Player
    Arkavien's Avatar
    Join Date
    Dec 2021
    Posts
    9
    Character
    Arkavien Drekoth
    World
    Midgardsormr
    Main Class
    Red Mage Lv 89
    Quote Originally Posted by Rolder50 View Post
    Reaper's Death Design is a dot-in-spirit since it's a debuff on the boss you need to keep 100% uptime on.
    What? How is that even remotely kinda sorta a DoT?
    (0)

  5. #35
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Arkavien View Post
    What? How is that even remotely kinda sorta a DoT?
    It's a debuff. That's literally the only thing about it that matches. It has more in common with Trick Attack than it does Bio/Miasma.
    (3)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  6. #36
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Death design is mechanically similar to dots from HW and the dots from healers/SAM.

    A timer you look after and need to keep running.

    It works exactly the same but it's not a dot since the end result is completely different.
    (6)

  7. #37
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rolder50 View Post
    Reaper's Death Design is a dot-in-spirit since it's a debuff on the boss you need to keep 100% uptime on.
    I guess Heavy Thrust was a DoT too because that's all DD is. And pumping your Det stat basically lets Reaper have +20% damage forever for free.
    (2)

  8. #38
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rolder50 View Post
    Minor correction. The theme itself is fine and it's fun for about two dungeons. Then the new job smell wears off and you realize you've been hitting the same two buttons for the last 20 hours and you realize there's no depth and drop it.
    ARR BLM was more or less like that and I loved it. ;_;

    Anyways, some people like simpler things and the ne SMN is easily my favourite job. Though I do wish Carby was more than an emotional support animal.
    (3)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  9. #39
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Waliel View Post
    ARR BLM was more or less like that and I loved it. ;_;

    Anyways, some people like simpler things and the ne SMN is easily my favourite job. Though I do wish Carby was more than an emotional support animal.
    ARR BLM was pretty simple but you are a lot more depth into the job. Piety was giving you MP, you needed a certain level of piety to get an extra fire cast. I remember because I should still have my BLM relic full on piety to get an extra fire in the rotation. When I heard job depth, it's more than just the rotation. SMN is not only simple, it's undertuned with RDM and there's no depth because there is nothing you can do as a player to make a difference with the exception of making your rotation faster or slower.
    (0)

  10. #40
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Man, I am really trying to stay away from being too dismissive, but as a new SMN Main who finally enjoys the class, this constant bashing is getting very old, very fast.

    Anecdotally, I just do not see this doom and gloom reflected in the actual playerbase. There has been a huge increase if SMN's recently, up from what was one of, if not the, lowest played DPS job.

    It is easier due to a lack of resources management, but it looks sick, provides a wonderful entry into Caster DPS (Especially coming from rDPS) and is a solid foundation for future improvements.

    Minding a few nitpicks...

    * Carby needs to go (Divorce Searing Light and Aegis from Carby)
    * Ifrit still feels disappointing

    ...this class is by far the most fun I have had on DPS.

    I really hope they continue to add to this base and leave the jank and garbage of old SMN dead and buried with other terrible iterations of jobs (Looking at you bowmage).
    (7)
    Last edited by HyperSMB; 02-03-2022 at 01:37 AM.

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