Quote Originally Posted by Bacillus View Post
Sorry but, what heal?

Phoenix heals is almost always cast as a part of our rotation and never used when needed, i will not delay summon phoenix for certain mechanic at the cost of dps loss.

What i see is that there are a lot of utilities that are stuck behind bad mechanics:

- Everlasting flight requires phoenix.
- Rekindle requires Phoenix.
- Radiant Aegis depends on Carbuncle.
- Searing Light depends on Carbuncle.

Why these skills should have these requeriments? i can easily replace physick for rekindle, adding a cd to it and problem is solved.
its the same for Everlasting flight, it can be a healing cd to be casted when needed and changes into a Bahamuth version which gives a barrier.
Same with Carbuncle, i would just get rid of it and cast the skills myself.

These kind of skills must not depend on a rotation.
Slipstream requires Garuda, Crimson Cyclone requires Ifrit, damn I guess those abilities don't exist either, why are there even summons? All they do is restrict abilities. Oh yeah, the job's called Summoner.

Imo they need to give SMN way more freedom for when to use summons. Separate all of them, have a different requirement for the little guys like Energy Drain instead of Bahamut, give the big summons - at least ones with utility like Phoenix - a more flexible cost (a cd with charges would work fine), sprinkle in some more options and bam the job's 50% better at least.

Having unique abilities attached to unique summons is what the job's all about but if there's no actual choice in what can be summoned when there isn't much point. Phoenix's heal is there and healers can work around it so it doesn't go to waste but it doesn't feel good or rewarding for the person playing the Summoner because there's no choice.