Quote Originally Posted by Rika007 View Post
1. Because the 1% role bonus will always insure that everyone is represented.

2. Because mobility, healing and raise means absolutely nothing to most parties after 2 or 3 weeks of progression (if that). You don't balance a job based on how it plays when everyone is at there worst.
You only need 3 jobs to get the bonus. What about the 4th dps slot? Why should a job that can't save a run have lower dps than a job who can? All jobs should be close to each other but someone has to be at the bottom and it should be the jobs with the best utility.