I'll be honest, I feel Phoenix is an issue... Phoenix support is simply impractical and too rigid. Why is RDM so valuable on the first 30 seconds of P1S is because Magick Barrier is within your control. Hell, I even raise 3 people in 10 seconds during blind prog and we saw further because RDM support is just that good. I get Why Phoenix does more damage but it further shows it makes little sense.
- Phoenix is 80 and Bahamut 70, Phoenix was lesset DPS than Bahamut so you'd get a damage loss so they fixed it by just giving damage to Phoenix. This concept is a flaw in terms of lore. You make Phoenix stronger because it wouldn't make sense but Bahamut is, quite literally, the 7th calamity in your lore and provides more destruction.
I'll briefly open the door on the subject or Summoner lore. But Summons are usually 2 kind of Summons. Supportive and Offensive.
- Carbuncle and Phoenix are supportive
- Ifrit, Titan, Garuda and Phoenix are offensive
Does that make Phoenix weaker in a raid fight? No, it means thematically, you'll have healing mechanics because Phoenix represents flame and rebirth. I mean, P3S has some unique healing mechanics.
So why a supportive themed Summon outperform an offensive themed Summon? That makes no sense. It was a huge let down to see Dreadwyrm Trance gone and merged onto Bahamut. Why Everlasting Flight and Rekindle locked behidn time windows? Of course, because we can do Summon Phoenix which, on paper, is a Bahamut reskin with different damage values. Why not have Phoenix Ability themed skills like an instant raise with a CD, Rekindle, Everylasting FLight that could be some sort of Assize like ability with charges so it's a flex button between the choice of DPS or support. I know it'd be mainly use for DPS option but that's just Assize in general. I get some people would be disappointed in losing Summon Phoenix but if the idea we can't use these abilities is because we should use them on Summon Phoenix. Can... we just have Bahamut on a 60s. We could have Trance back but have it Phoenix themed? I know some people would be bumped out that Summon Phoenix isn't a thing anymore but honestly a lot of people are bumped out they don't have a Trance window now.
I do think we need some sort of Trance/Aetherflow mechanic back. Gameplay should always be the main priority of a job. Esthetic is important but if I can't enjoy to the point I'd rather play another job because of gameplay; that means it's a failure in general. Not complete failure, I do think some of the new changes are a nice beginning. Personally, my idea of rework and the elemental Summons was that the Summon G/I/T themselves was gonna be a pretty long cast (5s cast with 4s recast). The idea behind would be to charge the Summon and regardless that you finish the cast or not, the Summon still goes on and based on the time spent, you'd get a multiplier. Not only that'd be unique to Summoner but that's bring a lot of value to Spell Speed. Summoners always had longer casts on Summon in the history of the game anyways. That would also put some movement restriction which this part was thrown out of the window when SMN rework was made.
I don't know, maybe I'm just full on copium but the lack of communication from the dev teams on the SMN rework is really killing it for me.