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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    To be fair, I think they had to make a choice between DRK and Summoner on reworks, and the Summoner definitely needed more help than DRK did during Shadowbringers. However, when they brought all the jobs into that new 60 second window the problems with DRKs lack of a solid direction ended up coming to the fore. I'd totally expect this job to be the target of a mid-expansion to 7.0 rework for sure.

    Also it is interesting to see people talk about DRKs current burst windows because this is reminding me a lot of old summoner burst windows, though probably a touch more forgiving since it's just blood weapon that lacks charges.
    (10)

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Colt47 View Post
    To be fair, I think they had to make a choice between DRK and Summoner on reworks, and the Summoner definitely needed more help than DRK did during Shadowbringers. However, when they brought all the jobs into that new 60 second window the problems with DRKs lack of a solid direction ended up coming to the fore. I'd totally expect this job to be the target of a mid-expansion to 7.0 rework for sure.

    Also it is interesting to see people talk about DRKs current burst windows because this is reminding me a lot of old summoner burst windows, though probably a touch more forgiving since it's just blood weapon that lacks charges.
    all they had to do was revert to 4.0 DRK. AST got some of its toolkit reverted to 4.0 and Astrodyne basically has Ewer, Arrow and Balance all in one if you get 3 different seals. Needless to say, pushing DRK into higher DPS to warrant a crappier invul and defensive cds is not a consolation prize. If dps between the tanks was within 1-3% there would be very little incentive to bring a DRK over another tank. I'm also not fond of double weaving with tanks as it leaves little room to use a defensive cd. You know, the thing that tanks should be actively doing? During burst tell me when you can fit a TBN during those double weaves without clipping gcds and I will concede that DRK has the best tank rework in 6.0.

    DRK is scuffed and saying that its good because of its high DPS shows what's wrong with the job. On the other hand, ppl are saying WAR has great defensive cds, which is what tank players should want in a tank.
    (4)

  3. #3
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Marxam View Post
    all they had to do was revert to 4.0 DRK. AST got some of its toolkit reverted to 4.0 and Astrodyne basically has Ewer, Arrow and Balance all in one if you get 3 different seals. Needless to say, pushing DRK into higher DPS to warrant a crappier invul and defensive cds is not a consolation prize. If dps between the tanks was within 1-3% there would be very little incentive to bring a DRK over another tank. I'm also not fond of double weaving with tanks as it leaves little room to use a defensive cd. You know, the thing that tanks should be actively doing? During burst tell me when you can fit a TBN during those double weaves without clipping gcds and I will concede that DRK has the best tank rework in 6.0.

    DRK is scuffed and saying that its good because of its high DPS shows what's wrong with the job. On the other hand, ppl are saying WAR has great defensive cds, which is what tank players should want in a tank.
    It's not scuffed it's just boring. Scuffed would be like the paladin how they NEEDED the dps increase they were functionally broken.
    Drk was boring in Stormblood too they just also happened to be OP and boring, Drk back in Stormblood were even closer to warriors now.
    (0)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    During burst tell me when you can fit a TBN during those double weaves without clipping gcds and I will concede that DRK has the best tank rework in 6.0.
    Yeah, that is one of the major issues with how Dark Knight feels to play. DrK's burst windows aren't complicated, they're just annoying because the toolkit is bloated with oGCDs every 60 seconds (and especially bloated every 2 minutes) and then 45 seconds of just spamming Souleater combo until the next burst.

    On it's own this wouldn't be a problem but I noticed that the current fight design also has most mechanic spam happening during your burst phases. So you end up with a tank that is absolute busywork when the fight becomes hectic (dealing with tank mechanics, mitigating damage, doing your burst and dealing with whatever other mechanics are happening) and then incredibly dull gameplay when nothing interesting is happening in the fight either.
    (12)
    Last edited by Absurdity; 02-02-2022 at 10:17 PM.

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Absurdity View Post
    Yeah, that is one of the major issues with how Dark Knight feels to play. DrK's burst windows aren't complicated, they're just annoying because the toolkit is bloated with oGCDs every 60 seconds (and especially bloated every 2 minutes) and then 45 seconds of just spamming Souleater combo until the next burst.

    On it's own this wouldn't be a problem but I noticed that the current fight design also has most mechanic spam happening during your burst phases. So you end up with a tank that is absolute busywork when the fight becomes hectic (dealing with tank mechanics, mitigating damage, doing your burst and dealing with whatever other mechanics are happening) and then incredibly dull gameplay when nothing interesting is happening in the fight either.
    Yeah, I mean it's busier than just about all the dedicated melee DPS jobs, though to be fair I haven't delved into ninja lately so I can't say on that one. I just know that RPR and SAM are definitely miles easier to deal with than DRK.
    (1)