At this point I am hoping they say something in the live letter regarding DRK but at the same time expect nothing.



At this point I am hoping they say something in the live letter regarding DRK but at the same time expect nothing.

So, what are the chances that we see even minor improvements in 6.1?




It's time for another Q+A session where highly upvoted Dark Knight questions about Living Dead go deliberately ignored. Be sure to cast some support behind Odin's post if you haven't already, along with any other relevant ones that you see.
That's fair. I gave that idea earlier in direct response to the idea that things would have to be hugely/fundamentally reworked (perhaps towards homogeneity) --and thereby delayed until much later-- in order to shore up DRK's weaknesses. The LD design given was my way of showing that we wouldn't need to, say, drop any sort of punishment from LD entirely (making it merely Holmgang-with-a-pre-pop-period) or the like to deal with its biggest problem. (Nor would any of the other capacity issues need huge reworks, and thereby long delays, nor homogeneity, to be corrected.)
Personally, I'd like for LD to still have an element of fighting against time, but if it were to thereby be objectively weaker than Holmgang (in terms of resources required or effective duration -- whatever may cause that weakness), then it ought also to have a shorter CD than Holmgang. (Personally, I thought Holmgang fit a much better and more interesting balance when it was only 6 seconds long.)
Last edited by Shurrikhan; 02-01-2022 at 06:53 AM. Reason: be shorter -> have a shorter CD


Dark knight has a lot of different issues that all sort of add up to one big one with it. One off the top of my head is juggling too many balls with the resources, the other is having a very loose rotation that just gets more and more complicated as one levels up. That's probably why it can out damage the other tanks by such a large margin: How can anyone fine tune something that has such a loose rotation? Tone a potency down and the priorities just change on what skills get used.
Another one is that part of it's identity was supposed to be draining life from others, but it has literally two skills that do it and the warrior is just laughing as he does it better while also boosting his own defense. My guess is that part of the identity got split between MP restoration and HP restoration, and in the current state of dark knight MP usage feels like something that was a shoe in from the old dark knight.
It's not complicated at all, Drk burst window is insane enough near on par with melee DPS, 2 mins burst is really strong this tier.Dark knight has a lot of different issues that all sort of add up to one big one with it. One off the top of my head is juggling too many balls with the resources, the other is having a very loose rotation that just gets more and more complicated as one levels up. That's probably why it can out damage the other tanks by such a large margin: How can anyone fine tune something that has such a loose rotation? Tone a potency down and the priorities just change on what skills get used.
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Last edited by Undeadfire; 02-01-2022 at 09:59 AM.
Gae Bolg Animus 18/04/2014



A list of all the DRK related question of the first 66 pages of the thread, feel free to upvote all of them to increase the chances of being notice ppl, if i miss someone just say the page where it is and i will add it too.
https://forum.square-enix.com/ffxiv/...=1#post5832007
https://forum.square-enix.com/ffxiv/...=1#post5831723
https://forum.square-enix.com/ffxiv/...=1#post5831509
https://forum.square-enix.com/ffxiv/...=1#post5831345
https://forum.square-enix.com/ffxiv/...=1#post5831336
https://forum.square-enix.com/ffxiv/...=1#post5831219
https://forum.square-enix.com/ffxiv/...=1#post5831151
https://forum.square-enix.com/ffxiv/...=1#post5831078
https://forum.square-enix.com/ffxiv/...=1#post5830733
https://forum.square-enix.com/ffxiv/...=1#post5830704
https://forum.square-enix.com/ffxiv/...=1#post5830562
https://forum.square-enix.com/ffxiv/...=1#post5832069



Honestly I dont even think you need to follow that rotation to a T, just put two ogcds between gcd, open with blood weapon and get out Living Shadow as soon as possible.
Gae Bolg Animus 18/04/2014
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