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  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Colt47 View Post
    Dark knight has a lot of different issues that all sort of add up to one big one with it. One off the top of my head is juggling too many balls with the resources, the other is having a very loose rotation that just gets more and more complicated as one levels up. That's probably why it can out damage the other tanks by such a large margin: How can anyone fine tune something that has such a loose rotation? Tone a potency down and the priorities just change on what skills get used.
    It's not complicated at all, Drk burst window is insane enough near on par with melee DPS, 2 mins burst is really strong this tier.

    (4)
    Last edited by Undeadfire; 02-01-2022 at 09:59 AM.
    Gae Bolg Animus 18/04/2014

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,829
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Undeadfire View Post
    It's not complicated at all, Drk burst window is insane enough near on par with melee DPS, 2 mins burst is really strong this tier.

    There's no guidance on how to achieve said rotation through visuals or any sort of clue in the game itself. That and we could have also concluded summoner rotation was not complicated in shadowbringers, but the fact it had so many buttons to go through also resulted in people often trying their best to get into the job and just falling out of it.

    I'm not going to put more into this than I already stated in other threads but they got two directions to go on it, no one is going to be happy with any direction because gnashing of teeth "this isn't how I envisioned it", and this is due to the jobs rotation trying to grip onto... something from HW days, then wanting to go into a bard Cooldown kind of thing on top of a 1-2-3 combo move, and then throwing in moves that are basically warrior techniques.

    They got to pick a direction, say to hell with it when it comes to the community on it because it's just crazy talk in here, and redo the class. They are either going to go more into Delirium / Blood spiller and axe the direction with Abyssal Drain entirely, or go with the Abyssal drain and axe the blood spiller. That's all there is to it. Probably also put the blood weapon on charges so we don't have that Skill Speed issue on optimization and make TBN like any other tank cooldown.
    (2)