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  1. #151
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Has anyone realized that it's not WAR that is broken but they just happen to be in a position of being able to do 3 things (good at 1 thing and decent at the other two)? WAR identity revolves around being able to heal some of the damage it ate that causes it to be able to tank, dps and heal decently. If you want to remove that identity by nerfing the heal into the ground, you might as well revamp WAR as a whole. On top of that, even in ShB I thought Nascent Flash was kinda a strong heal as well. Is this recency bias?

    There's no point of having tiny heals. A tank with a little bit of heals, who cares about it? it's just generic tanking stuff, all the other tanks can also do little heals. If you want to nerf the healing into the ground, you might as well remove all the heals WAR has and just make WAR into a counter attacking tank. You hit me, I hit you back but buff up the damage and put the effect in skills other than Vengeance. Anything that is tiny won't matter. Also if healers don't feel impactful/important (which speaking from experience in Savage raids, I thank my healers every time because even without just one of them the fights become 3-4 times harder) then you should suggest ways that SE can improve on for healers. Buff them or make them more fun/impactful and not trying to nerf another class that is currently functioning in order to make yourself feel good because your class is in a state that you don't like.

    Two wrongs don't make a right.
    (8)
    Last edited by Lieri; 01-31-2022 at 08:20 PM.

  2. #152
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mortex View Post
    The boss does like 6-7 tankbuster that you normally swap. Pretty sure you can holmgang all of them (with 8 wars).
    Ah I misread it as done with 1 WAR, 8 tanks is easily doable, not sure what the whine is about then, ucob was done with 8 tanks in previous expansion.
    (3)
    Last edited by Somnolence; 01-31-2022 at 10:24 PM.

  3. #153
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by manamoppet View Post
    Well, someone went and solo cleared P1N as GNB anyway: https://www.reddit.com/r/ffxiv/comme..._first_circle/
    Instead of whining about WAR its obvious that DRK needs sustainability buff to not stand out.

    Unfortunately healers will never get what they need (which is more involved dps rotation when healing is not needed) because Square Enix has some weird design philosophy for them where their kits focus on giving them healing tools that are not needed in high level content and most of their gameplay loop is pressing one dps GCD over and over.
    (5)

  4. #154
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I ask yet again, why is one role allowed to invalidate the other two so frequently, and why is this a GOOD thing? 8 tanks cleared UCOB? Why does news being several years old make it less bad? Tanks doing current content by themselves is ludicrous. This is barely a teamwork-focused game. One role shouldn't be allowed exclusive access to great damage, more than enough healing to cover outgoing damage, and so much passive defense that lethal hits to other roles barely tickle.

    This isn't "really skilled players doing something neat". This is only possible on tanks. Because tanks are one man armies that can do it all.
    (6)

  5. #155
    Player
    DarkDredgen's Avatar
    Join Date
    Dec 2021
    Posts
    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Semirhage View Post
    I ask yet again, why is one role allowed to invalidate the other two so frequently, and why is this a GOOD thing? 8 tanks cleared UCOB? Why does news being several years old make it less bad? Tanks doing current content by themselves is ludicrous. This is barely a teamwork-focused game. One role shouldn't be allowed exclusive access to great damage, more than enough healing to cover outgoing damage, and so much passive defense that lethal hits to other roles barely tickle.

    This isn't "really skilled players doing something neat". This is only possible on tanks. Because tanks are one man armies that can do it all.
    I get what you are saying, but isn't that kind of the point of a tank though?

    The only thing that I would possibly entertain is a flat reduction to all tank dps. I don't see anything wrong with the defensive/healing abilities, this was one of the easy fights they did this on. Lets not pretend that there are droves of tanks running EW and all its content completely solo.

    Start cutting tank dps AND their abilities and watch the que times become 30+ minutes in regular duties. Because who would want to play them? I wouldn't play them if they were extremely weak dps just wearing slightly stronger armour who's sole purpose is to hold aggro and sit there being a punching bag while everybody else has fun.
    (4)

  6. #156
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    It's an interesting dilemma, because every time I see something done that maybe shouldn't be done in a more balanced system, I also run into instances where I am glad it isn't that way. I main GNB, and while it's not WAR level's of sustain, it's enough to have solo'd dungeon bosses when the rest of the party wipes. Should it be that way in a more balanced system? Probably not, but I am personally glad it is in that scenario cause it was easier to just finish the fight solo than wipe and start again. The moment when I start to think "this should be harder, this should be more punishing, this should have an enrage, etc.", I am immediately hit with a group in the Duty Finder that would never clear if that was the case.

    Tanks and healers in general have too much mitigation and healing for a majority of the current content if you are even remotely adequate at the roles. However, there are so many people who barely scrape the bottom of the barrel when it comes to being at least mediocre that if the damage in the fights were higher or if the tanks and healers output was lower, it would be miserable in most content. In my opinion and for the sake of time efficiency, it's better to have the normal/more casual content a snooze fest if you are decent at your role than to have that content be a wipe fest in the duty finder. I assume this is the same mentality the devs had as well, which is why you have over tuned roles and under tuned fights, though of course this shouldn't apply to anything savage/extreme or higher difficulty.
    (4)

  7. #157
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    That is the issue with people demanding easy content. they want their story mode that can be cleared with the plebiest of plebs and they got it. Now they see Tanks solo said pleb content and think it's the end of the world. Imo they might aswell make Normal Trusts nowdays because they are a joke and become easier every expansion. This is not a Tank design issue, it's the encounter that is just a joke on normal. Solo'ing it it still a feat, and shouldn't be taken as given, I would go crazy if I had to endure a 1 hour battle, they've done it solely for the challenge and not because it's remotely efficient.

    Most people who cry here won't even attempt the challenge themselves if they could, they just hate the possibility that others can do it.
    (7)

  8. #158
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by DarkDredgen View Post
    I get what you are saying, but isn't that kind of the point of a tank though?
    No, in the trinity system the tank keeps the aggro, the healer is supposed to heal the tank while the DPS are doing the damage. The tank isn't supposed to heal themselves.

    Quote Originally Posted by Atreides View Post
    Now they see Tanks solo said pleb content and think it's the end of the world.
    We're not saying it's the end of the world (that would be hyperbole), we are pointing out the bad game design.
    (2)

  9. #159
    Player
    DarkDredgen's Avatar
    Join Date
    Dec 2021
    Posts
    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deceptus View Post
    No, in the trinity system the tank keeps the aggro, the healer is supposed to heal the tank while the DPS are doing the damage. The tank isn't supposed to heal themselves.



    We're not saying it's the end of the world (that would be hyperbole), we are pointing out the bad game design.
    OK, so we remove all shields/health regen/damage mitigation from dps and strip all healers of any and all offensive abilities while we are at it?

    Or are we just culling the tanks here?
    (13)

  10. #160
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I understand that healer players are frustrated, but I promise you that if you nerf tank damage into the ground and remove the sustain that tanks have, healers will not be any more fun to play.

    All that will happen is that people will start demanding that tanks have better gear to do content.
    (7)

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