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  1. #141
    Player
    FateRu's Avatar
    Join Date
    Jan 2018
    Posts
    519
    Character
    Fate Ruler
    World
    Titan
    Main Class
    Warrior Lv 61
    It would be nice if GNB and PLD could clear expert dungeons without a healer.
    (2)

  2. #142
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by FateRu View Post
    It would be nice if GNB and PLD could clear expert dungeons without a healer.
    You know what? I don't want to see it, in fact they should actually nerf the power of Raw Intuition / Bloodwhetting and Nascent Flash based on the type of weaponskill used.

    Single-target weaponskill -> 400 potency (unchanged)
    Area-of-effect weaponskill -> 150 potency per target

    We already have such an effect splitting weaponskill categories on Bunshin, so the framework is there. Doing this would keep Warrior's ability to raid unchanged while making him not an "I-win" job either in dungeons. It absolutely should help in dungeons and should definitely make Warrior feel good to play. At 3 targets, it is slightly ahead of Holy Circle and with more it is still iconically healing Warrior a lot, just not a broken amount like now.

    HW / SB Dark Knight and ShB / EW Warrior are not design templates we should wish all tanks to have, because it essentially invalidates the existence of healers altogether, abyssmal it already is.
    (3)

  3. #143
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Increase the damage, then nerf the survivability of WAR
    (3)

  4. #144
    Player
    FateRu's Avatar
    Join Date
    Jan 2018
    Posts
    519
    Character
    Fate Ruler
    World
    Titan
    Main Class
    Warrior Lv 61
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You know what? I don't want to see it, in fact they should actually nerf the power of Raw Intuition / Bloodwhetting and Nascent Flash based on the type of weaponskill used.

    Single-target weaponskill -> 400 potency (unchanged)
    Area-of-effect weaponskill -> 150 potency per target

    We already have such an effect splitting weaponskill categories on Bunshin, so the framework is there. Doing this would keep Warrior's ability to raid unchanged while making him not an "I-win" job either in dungeons. It absolutely should help in dungeons and should definitely make Warrior feel good to play. At 3 targets, it is slightly ahead of Holy Circle and with more it is still iconically healing Warrior a lot, just not a broken amount like now.

    HW / SB Dark Knight and ShB / EW Warrior are not design templates we should wish all tanks to have, because it essentially invalidates the existence of healers altogether, abyssmal it already is.
    Yeah, I guess that's really the best way to go.
    I was just being sarcastic because larz771 seemed to be claiming that other tanks can do the same thing as the current WAR.
    For what it's worth, the current WAR that doesn't require a HEALER sucks.
    (3)

  5. #145
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    The only tank that is simply outright incapable of clearing an expert dungeon without a healer is DRK.
    (7)

  6. #146
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Deceptus View Post
    Because literally no other role in the game can accomplish this, so clearly one role is the outlier and needs to be properly tuned. And inside that outlier role subset, there is even more of an outlier in Warrior job performance. The extreme of the extreme so to speak.
    A very tiny minority of players able to do one fight in a highly unconventional way is unique and interesting. Unless that method of clearing P1S became somehow more efficent than clearing it normally with ilvl appropriate gear, what is the point of tuning it? Out of principle? Because it shouldn't be "allowed"?

    And when it comes to WAR, they actually lag behind GNB and DRK in raw damage output, the variable that most people actually care about.

    If you find healing boring, or think the damage from current content is too low, you should focus on those problems, instead of insisting Warriors have thier toolkits pared down in order to satisfy some notion that they "shouldn't be allowed" to clear content in unconventional ways.
    (9)

  7. #147
    Player
    DarkDredgen's Avatar
    Join Date
    Dec 2021
    Posts
    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I'd agree that just because someone (in their own words) effectively no lifed that fight (which is an easy fight btw) for like 24 hours perfecting a rotation and using just about every trick in the book, only to end up taking a whole hour to beat it, is not cause for a WAR nerf.

    I like the idea of WAR having its own lane and obvious strengths, adds some variety to the tanks. Couldn't think of anything more boring or damaging to tanking than having absolutely no reason to choose between any of the tanks because they are exactly the same. May aswell have a 'tank roulette' button like we do for minions in that scenario.

    But..

    With that said, you can not expect WAR to have its damage buffed to GNB and DRK level as some are calling for while it maintains its current level of sustainability. That would end up in a situation where you're doing a big disservice chosing anything other than WAR. It makes the other tanks redundant because they would no longer have an edge in any department.

    And before anyone says "Tank defensive abilities are not relevant in high end content in this context" ask them to watch the video again. They absolutely are relevant, less healing required = more dps output by healers.

    Has anyone checked healers DPS output when healing WAR'S v's healing DRK's? I'd wager the healers will be doing more DPS, and would be interested to know how much of the gap between WAR and DRK dps is closed by this. (Genuine question, I have no idea if it's true, but it seems logical and would be interesting to see)
    (5)

  8. #148
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by FateRu View Post
    Whoa! Nice fight.
    But GNB can't do expert dungeons without healers or clear P1N solo, so I'm pretty sure WAR is still broken.
    Well, someone went and solo cleared P1N as GNB anyway: https://www.reddit.com/r/ffxiv/comme..._first_circle/
    (10)

  9. #149
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by manamoppet View Post
    Well, someone went and solo cleared P1N as GNB anyway: https://www.reddit.com/r/ffxiv/comme..._first_circle/
    Watch people still complain only about WAR, this crusade has been going on since SB.
    (7)

  10. #150
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Nerf GnB and take whatever tools it has I guess? no job is allowed to do fun things now. It undermines da healers.
    (7)
    Last edited by Lieri; 01-31-2022 at 08:02 PM.

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