It would be nice if GNB and PLD could clear expert dungeons without a healer.
It would be nice if GNB and PLD could clear expert dungeons without a healer.
You know what? I don't want to see it, in fact they should actually nerf the power of Raw Intuition / Bloodwhetting and Nascent Flash based on the type of weaponskill used.
Single-target weaponskill -> 400 potency (unchanged)
Area-of-effect weaponskill -> 150 potency per target
We already have such an effect splitting weaponskill categories on Bunshin, so the framework is there. Doing this would keep Warrior's ability to raid unchanged while making him not an "I-win" job either in dungeons. It absolutely should help in dungeons and should definitely make Warrior feel good to play. At 3 targets, it is slightly ahead of Holy Circle and with more it is still iconically healing Warrior a lot, just not a broken amount like now.
HW / SB Dark Knight and ShB / EW Warrior are not design templates we should wish all tanks to have, because it essentially invalidates the existence of healers altogether, abyssmal it already is.
Increase the damage, then nerf the survivability of WAR
Yeah, I guess that's really the best way to go.You know what? I don't want to see it, in fact they should actually nerf the power of Raw Intuition / Bloodwhetting and Nascent Flash based on the type of weaponskill used.
Single-target weaponskill -> 400 potency (unchanged)
Area-of-effect weaponskill -> 150 potency per target
We already have such an effect splitting weaponskill categories on Bunshin, so the framework is there. Doing this would keep Warrior's ability to raid unchanged while making him not an "I-win" job either in dungeons. It absolutely should help in dungeons and should definitely make Warrior feel good to play. At 3 targets, it is slightly ahead of Holy Circle and with more it is still iconically healing Warrior a lot, just not a broken amount like now.
HW / SB Dark Knight and ShB / EW Warrior are not design templates we should wish all tanks to have, because it essentially invalidates the existence of healers altogether, abyssmal it already is.
I was just being sarcastic because larz771 seemed to be claiming that other tanks can do the same thing as the current WAR.
For what it's worth, the current WAR that doesn't require a HEALER sucks.
The only tank that is simply outright incapable of clearing an expert dungeon without a healer is DRK.
A very tiny minority of players able to do one fight in a highly unconventional way is unique and interesting. Unless that method of clearing P1S became somehow more efficent than clearing it normally with ilvl appropriate gear, what is the point of tuning it? Out of principle? Because it shouldn't be "allowed"?
And when it comes to WAR, they actually lag behind GNB and DRK in raw damage output, the variable that most people actually care about.
If you find healing boring, or think the damage from current content is too low, you should focus on those problems, instead of insisting Warriors have thier toolkits pared down in order to satisfy some notion that they "shouldn't be allowed" to clear content in unconventional ways.
I'd agree that just because someone (in their own words) effectively no lifed that fight (which is an easy fight btw) for like 24 hours perfecting a rotation and using just about every trick in the book, only to end up taking a whole hour to beat it, is not cause for a WAR nerf.
I like the idea of WAR having its own lane and obvious strengths, adds some variety to the tanks. Couldn't think of anything more boring or damaging to tanking than having absolutely no reason to choose between any of the tanks because they are exactly the same. May aswell have a 'tank roulette' button like we do for minions in that scenario.
But..
With that said, you can not expect WAR to have its damage buffed to GNB and DRK level as some are calling for while it maintains its current level of sustainability. That would end up in a situation where you're doing a big disservice chosing anything other than WAR. It makes the other tanks redundant because they would no longer have an edge in any department.
And before anyone says "Tank defensive abilities are not relevant in high end content in this context" ask them to watch the video again. They absolutely are relevant, less healing required = more dps output by healers.
Has anyone checked healers DPS output when healing WAR'S v's healing DRK's? I'd wager the healers will be doing more DPS, and would be interested to know how much of the gap between WAR and DRK dps is closed by this. (Genuine question, I have no idea if it's true, but it seems logical and would be interesting to see)
Well, someone went and solo cleared P1N as GNB anyway: https://www.reddit.com/r/ffxiv/comme..._first_circle/
Watch people still complain only about WAR, this crusade has been going on since SB.Well, someone went and solo cleared P1N as GNB anyway: https://www.reddit.com/r/ffxiv/comme..._first_circle/
Nerf GnB and take whatever tools it has I guess? no job is allowed to do fun things now. It undermines da healers.
Last edited by Lieri; 01-31-2022 at 08:02 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.