https://twitter.com/hakoott/status/1487810260358529025
8 GNBs cleared p1s


https://twitter.com/hakoott/status/1487810260358529025If 8 DRKs or 8 GNBs could clear P1S in the same way, you could say it's a tank-wide problem. But the fact is, it's not; only WAR is clearing P1S.
Essentially, a tank's ability to heal should be a tradeoff for DPS (like Clemency and Holy Spirit in PLD).
WAR is able to provide high DPS and large recovery at the same time. WAR also has a defense buff that is comparable to other tanks.
This design is clearly broken, SE must have misunderstood the adjustment of the tank.
8 GNBs cleared p1s


Nerf GnB and take whatever tools it has I guess? no job is allowed to do fun things now. It undermines da healers.
Last edited by Lieri; 01-31-2022 at 08:02 PM.
Whoa! Nice fight.
But GNB can't do expert dungeons without healers or clear P1N solo, so I'm pretty sure WAR is still broken.
Last edited by FateRu; 01-31-2022 at 11:33 AM.


Well, someone went and solo cleared P1N as GNB anyway: https://www.reddit.com/r/ffxiv/comme..._first_circle/
Watch people still complain only about WAR, this crusade has been going on since SB.Well, someone went and solo cleared P1N as GNB anyway: https://www.reddit.com/r/ffxiv/comme..._first_circle/
Instead of whining about WAR its obvious that DRK needs sustainability buff to not stand out.Well, someone went and solo cleared P1N as GNB anyway: https://www.reddit.com/r/ffxiv/comme..._first_circle/
Unfortunately healers will never get what they need (which is more involved dps rotation when healing is not needed) because Square Enix has some weird design philosophy for them where their kits focus on giving them healing tools that are not needed in high level content and most of their gameplay loop is pressing one dps GCD over and over.


"Pandaemonium: Asphodelos: The First Circle (P1N) Paladin Solo"
https://youtu.be/EtXBHA2MU5g
It would be nice if GNB and PLD could clear expert dungeons without a healer.



You know what? I don't want to see it, in fact they should actually nerf the power of Raw Intuition / Bloodwhetting and Nascent Flash based on the type of weaponskill used.
Single-target weaponskill -> 400 potency (unchanged)
Area-of-effect weaponskill -> 150 potency per target
We already have such an effect splitting weaponskill categories on Bunshin, so the framework is there. Doing this would keep Warrior's ability to raid unchanged while making him not an "I-win" job either in dungeons. It absolutely should help in dungeons and should definitely make Warrior feel good to play. At 3 targets, it is slightly ahead of Holy Circle and with more it is still iconically healing Warrior a lot, just not a broken amount like now.
HW / SB Dark Knight and ShB / EW Warrior are not design templates we should wish all tanks to have, because it essentially invalidates the existence of healers altogether, abyssmal it already is.
Increase the damage, then nerf the survivability of WAR
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