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  1. #51
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Hilarious. Waiting for a reaction from SE.
    (1)

  2. #52
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Shironeko_Narunyan View Post
    Hilarious. Waiting for a reaction from SE.
    I agree they better increase the auto attack damage of that boss because it's way too low.
    (5)

  3. #53
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Warrior needs it.
    (0)

  4. #54
    Player
    Alzinor's Avatar
    Join Date
    Oct 2019
    Posts
    90
    Character
    King Saucer
    World
    Moogle
    Main Class
    Warrior Lv 100
    congratz to this man.

    No need to nerf warrior, we only need nm difficulty improvement.
    (11)

  5. #55
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Wow SE, moving this thread from the healer forums to tanks. Granted the title is a bit misleading but still

    It just goes to show how they really don't see the massive issues with healer gameplay. This particular topic is on how healers are completely unneccesary in so much content now and all thats left is the continuous glare/broil/dosis/malefic spam.

    E4s was cleared without healers when current.
    All level 90 dungeons have been cleared without healers
    Both current extremes cleared without healers and regularly with just 1
    P1n is the latest in a line of duties healers are just there to fill up space and rez the idiotic dps that stand in aoes
    (12)

  6. #56
    Player
    Lucia_E's Avatar
    Join Date
    May 2017
    Posts
    1,106
    Character
    Lucia Elcnav
    World
    Tonberry
    Main Class
    Warrior Lv 100
    If this is the reason for the nerf, the player will stop the try.
    This kill time is 1 hour, but the trial time be longer.

    His efforts are to be highly praised.
    (3)

  7. #57
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Any decrease in selfsustain has to be matched with an increase in dps.
    Personally I miss the time when you had to lineup your defensive cds in order to cover different hard hitting attacks from the boss and the boss also had autoattacks inbetween that made healers having to throw the tank a heal every now and then.
    (0)

  8. #58
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Soraki-Muppe View Post
    Any decrease in selfsustain has to be matched with an increase in dps.
    Why is that?
    (5)

  9. #59
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Soraki-Muppe View Post
    Any decrease in selfsustain has to be matched with an increase in dps.
    That is a rule that usually applies to PvP content balancing, in order to keep fair competition going.

    Under normal circumstances, any Boss in a MMORPG, especially the ones inside a instance, is technically unkillable by ANY MEANS in a solo Scenario, otherwise it isnt a Boss anymore, but just a slightly stronger hitting Monster that happens to have a few more mechanics and lots of HP.

    In case People have forgotten, FFXIV is in the 4th Expansion already, it is about time we stop getting the Beginner treatment all the time and slowly start to be tested seriously about what we have learned in our long journey.
    (4)

  10. #60
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I have been saying this for months. I saw it all the way back in Shadowbringers launch and it is even MORE prevalent today.

    DPS and enrage being the main focus to encounter design needs to be adjusted.

    1. Tanks need to TAKE MORE damage, auto attacks need to FREAKING hurt!
    2. Healers need to sweat trying to keep the party alive and barely any time to DPS. Maybe throw DOT out once it a while.
    3. DPS need to encounter MORE DPS specific mechanics while trying to keep uptime.

    Enrage should have a soft enrage and full enrage.

    Once the savage boss goes through it's full repertoire of attacks....it starts over....but with a soft enrage. 20% more damage output for 3 min or so until FULL enrage.

    Tanks will most likely re meld into full tenacity
    Healers will meld into piety
    DPS...well nothing changes...

    DPS race is no longer the focus of the game.

    I don't know how many times I take a shared tank buster from p2s....and literally solo it like it's nothing. Taking tethers to the face...and just laugh at them.

    I should feel scared to take a buster to the face. Instead I....yawn...
    (8)

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