Now that the same feat was accomplished on PLD https://www.youtube.com/watch?v=EtXBHA2MU5g will the crying about WAR stop?
Now that the same feat was accomplished on PLD https://www.youtube.com/watch?v=EtXBHA2MU5g will the crying about WAR stop?
Last edited by Somnolence; 01-26-2022 at 06:35 PM.
No, because if you actually read the thread, it wasn't crying about warrior specifically.Now that the same feat was accomplished on PLD https://www.youtube.com/watch?v=EtXBHA2MU5g will the crying about WAR stop?
I've hammered the point home time and again that it isn't just warrior that's broken. No one wants to listen, though. ¯\_(ツ)_/¯
Last edited by Risvertasashi; 01-26-2022 at 07:12 PM.
the crying from those of the healer persuasion will only get justifibly louderNow that the same feat was accomplished on PLD https://www.youtube.com/watch?v=EtXBHA2MU5g will the crying about WAR stop?
props to them, but content should really not be so faceroll as an entire roll can be excluded from it
It's precisely isn't the job issue having self heals, it's the normal raid having no threat of damage, no threat of enrage.
It's too late to tune it now, but I hope SE learns making the normal raids too easy only leads tanks able to solo more. War/Pld have been capable to do this since SHBs, except they couldn't solo because the boss would have mechanics wiping you, P1S completely lacks any threat.
Gae Bolg Animus 18/04/2014
Unfortunately FFXIV normal content is designed to be so casual that half the party can be corpse-dragged through it. Despite this even this forum had threads whining about lvl 90 MSQ dungeon being too hard.
Meanwhile even healers have toolkits that are overkill for savage.
FFXIV has serious design problems with encounter difficulty design and job toolkit balance and threads like this one whining about tanks soloing some content are useless as it is not constructive feedback.
I could have done that on patch day already.Now that the same feat was accomplished on PLD https://www.youtube.com/watch?v=EtXBHA2MU5g will the crying about WAR stop?
I kept me and 2 DPS alive for quite a while but wiped it because I did not want to do this for 30min.
But yeah, everyone here is always complaining about everything.
Tanks heal to much, healers are to difficult to play, normal content is to easy, normal content is to hard, DRK is useless, DRK makes to much DMG, ....
It is normal content. Nothing is broken or needs to be fixed until you see a group progging world first with a unusual comp.
And yes, tank only ultimate clears and SMN only savage clears were a thing when you watch to the top 0.001%.
You can't make it right for everyone.
Also, tanks can do something like this in nearly every MMORPG that uses the holy Trinity.
It's not exclusive to FFXIV.
Yeah I hate that Paladin can do this too. It's very slightly less offensive than WAR in that PLD had to sacrifice their tanking and damage-dealing to go healer mode, but it's still terrible.
If the game were like an old-school MMO where roles weren't locked in in the duty finder and healers could go DPS mode equal to tanks it wouldn't bother me that a Paladin could go healer mode at the cost of DPS and enmity, but forcing people into a pure healer role and then making content where that's not even necessary is disastrous regardless of what tank (or summoner, back when Titan was a tank) is doing it and regardless of how hardcore the content is. Is SE going to force healers into one role of the trinity while tanks get to occupy three, or will SE give healers the same flexibility and importance as tanks?
I know SE crushed healer flexibility because healers themselves complained about the pressure of DPS and healing, but that was when healers were forced to meld accuracy and vitality and got screamed at for literally everything because they had sole responsibility for party survival. With substantial reforms to the game including buffs to tank utility and a greater focus on gimmicks, it's now a negative to continue to lock healers into just one thing and then make that one thing largely unnecessary.
Either healers need to be absolutely indispensable, or they need something else to do. Either of these is fine (though the former is more pressure on healers).
Last edited by eagledorf; 01-26-2022 at 10:28 PM.
No.Now that the same feat was accomplished on PLD https://www.youtube.com/watch?v=EtXBHA2MU5g will the crying about WAR stop?
Because it is a mix of low tank incoming damage and insane tank self heals.
Every healer with an ounce of common sense saw this coming in the expansion patch notes when we saw these large healing values attached to damage skills / mitigation.
Stop justifying bad game design and moving goalposts.
When we saw both current EX trials done without healers, that was just "normal content" as well?
Last edited by Deceptus; 01-26-2022 at 11:09 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Honestly I blame it on this being moved to the Tank forums. This turned from a "content needs no healer" to a balance issue.No, because if you actually read the thread, it wasn't crying about warrior specifically.
I've hammered the point home time and again that it isn't just warrior that's broken. No one wants to listen, though. ¯\_(ツ)_/¯
Mortal Fist
I might be bias because im a Tank main since forever in every MMO, but this is not bad game design.
In nearly every MMO a Tank was capable of doing things solo that other could not.
But it was absolutly not efficient in any way because of the low dmg of Tanks.
So you got some DDs to be more efficient. Now these DDs got hit by DMG too, so they needed a healer to keep them alive. So you end up with the most efficient way of 1 Tank, some DDs and a healer.
And you could "fix" that soloing by implementing a enrage timer in normal mode but then you will have complains about them being to hard.
I remember that 8 SMNs were able to kill e4s at the end ob SHB... sooo.
Thats just a normal result of the increasing ilvl and stats system.
But it aint broken so no need to fix it.
Oh, and ex trails only need 1 really good healer.
But thats why the healer can deal so much dmg, to compensate the low incomming dmg.
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