Quote Originally Posted by Liam_Harper View Post
I think WHM badly needs some new Lily heals as well as an oGCD that generates one or more on demand. The Lily system only has a Medica and Cure II clone, while both Aetherflow and Addersgall get 4 heals each, 2 being extremely strong. Ideally we'd have 4 Lily heals, one roughly every 20 seconds.

Misery is a tricky one since it will always be better to hold Lilies for downtime as long as it exists. As much as a big nuke can feel fun for big numbers, perhaps a better idea would be to have Afflatus heals additionally "drain" Aether from the nearest target within 25y in the form of 310 potency damage, then the Blood Lily becomes a 310 aoe with no fall off that heals allies for a large amount of potency, similar to Pneuma.

Liturgy's issue for me is the cooldown. I'd reduce the potency of each stack to 300 and the cooldown to 2 minutes, as well as a detonate function, allowing it to line up with mechanics more easily and become flexible.
I completely agree with the ogcd that generates 1-2 lilies on demand, I think that would be a great addition to whm, I left it out of my proposed rework simply because I think with the extra lily generation through glare/holy I proposed it would make it feel less like something that is direly needed and more like a nice new tools to inject some additional consistency. I do have to disagree with whm needing more lily heals, not that it wouldn't be cool or fun to have them just that they aren't required, at the end of the day a job's healing ability boils down to two things, potency and availability. As long as those two criteria are at a level that satisfies whatever the job needs to do it doesn't really matter how many abilities its spread over. That being said I do think whm does have plenty of room to expand into new lily abilities in the future both currently and with the proposed rework.

I also have to disagree with the misery thing, while its absolutely true that it is currently better to hold lilies for down time, this is basically just because they are a dps loss. As Mortex brought up, the moment misery is dps neutral, or rather the moment using a lily contributes the same potency as casting glare, as long as you don't over cap on lilies or stacks of misery, holding lilies for downtime becomes objectively worse than using them to heal as you are getting the same dps and either way. While also still being able to burn any additional lilies during downtime for the extra misery dps.

As for liturgy I think your proposed fix is also great, having the ability to detonate it would actually be the simplest way to return some much needed control and utility to the ability without fundamentally changing it.