Quote Originally Posted by Liam_Harper View Post
That would be a disaster.

You can't just "make healers heal 80% of the time". A 20:80 ratio of dps and healing for a reasonably new player in min ilv prog would be a 75:25 ratio for an experienced player in BiS with a good group using mitigation. The difference between a new player and a well geared and optimized player is massive. It's impossible to set a fixed percentage on how much a healer should heal and design exactly that.

The main difference now would be that the experienced player would have to afk half the fight because their mana pool can't even support half the amount of Glare casts.
You claim it would be a disaster but that's kind of how it was in Coils back in ARR. We didn't have the plethora of oGCD healing abilities back then and had to actually utilize your GCD for Healing/Shielding as appropriate. Sure, there was moments of levity to throw on Cleric Stance and do some DPS but it's not as though you could do that for 80% of an encounter and be fine like you can today. If it was possible back then, then I fail to see why it would suddenly be impossible now, especially given that every role now has much more group utility than they did back then.