A class with a medium learning curve is not a good reason for "Remove X spell."

A role being really strong in non-endgame content is not a good reason to "Remove X capability."

Square has designed this game in such a manor that if you WANT challenging and engaging content, it is out there. Week 1 Savage is a BRUTAL experience where you need to play the game extremely well if you want to succeed. Ultimate encounters are very good tests of skill as well. Minimum ilvl exists for players who are chasing a challenge.

Alternatively, skill alone isnt meant to gate players from completing almost all the content. You do not need to play optimally to complete most content in this game.

Classes have different spells and capabilities. This is healthy class design. Some jobs will be better in some situations and others in different situations. But that doesn't change the fact that every job can do all the content. Every single class was represented in week 1 Pandaemonium Savage clears.

I could go on and on about individual aspects that I see gripes on here about, but truly they are being blown way out of proportion. All I see is a clear lack of understanding of the game and how it functions.

Thank you for coming to my TED talk.