Currently, reading the general mood of the forums I feel as though most people who heal, seem to feel as though healing is somewhat lacking and in need of fixing. What causes problems however is the direction Healers feel the developers should take in fixing the healing role.
I personally looked at raid mechanics and player motivation. Currently, one of the biggest problems I see is that a lot of the mechanics are designed in such a way that if a player makes a mistake and is hit by a raid mechanic they are not as badly punished as the healer(unless it's a one shot mechanic). If you are playing dps and you stand in something that causes you to take damage, but you're still alive at the end of it, even if the mechanic also gives you a vulnerability debuff, who has really been punished most by you standing in it? I feel as though this causes a lot of toxicity that is left unspoken, as Healers end up despising their groups who do not avoid mechanics because they are the ones who have to deal with it (although paradoxically because square has now made DPSing on healers in FFXIV so boring now some healers are enjoying people making mistakes). Either way I still feel as though every player should be encouraged to not stand in the fire for personal reasons not just because "it makes the healer's life difficult".
Now I understand that, yes, Square could go through every dungeon in the game and modify every mechanic so that they all did something like silence players, or apply damage down debuffs if you stood in something to really encourage players to not stand in things they shouldn't, however I think most people can agree this seems a little impractical not to mention it also wouldn't solve the issue of healers still having nothing to do when people don't stand in stuff.
So now we come to an idea that I think would solve most of this. I think every player should have a status attached to them that changes how much damage they deal based on the percentage of HP remaining they have. The status should also increase the amount of damage dealt when you are above 95% HP. This does a number of things:
- It encourages healing without removing the place of healer DPS. It also still places the importance on raid DPS however now the importance of raid DPS is DPS through healing. However the principle of ABC is still there. If everyone is topped, you DPS.
- Top tier raids would no longer be encouraged to simply ditch healers over tanks because while tanks can keep themselves alive, Healers are much more effective at keeping them at high health. With this change the difference between low health and high health would mean something.
- Everyone would be encouraged to not stand in anything because doing so would automatically represent a DPS loss. No longer is a healer penalised by a DPS standing in a mechanic because "moving would cost me DPS." Now not moving would cost them more DPS.
- There would need to be absolutely no changes to any raids or dungeons whatsoever to facilitate this.
Now I know some people are going to say "wouldn't this be a DPS nerf?" Well it wouldn't necessarily be a DPS nerf if the buff to DPS when people were above 95% HP were set high enough. It just needs to hit a sweet spot where the the reduction in damage people are going to see from being hurt will be offset by the buff from being high health.
I also need to acknowledge this isn't a magic bullet. This doesn't suddenly make DPSing on healers fun, you'd still be pressing 1 for eternity, but maybe you be encouraged to use your GCD heals for once because it might actually result in a DPS increase for the raid which is what everyone wants right?
Now if everyone hates the idea that's fine, I'll leave, I just thought this was a neat way of giving everyone what they wanted.