Quote Originally Posted by Shurrikhan View Post
Should all GCD actions be considered the same, though? A Cure III's potentially 4800 potency of healing to be no more costly than Cure II's 800? I'd rather most be net-positive, but if we remove their costs altogether despite passive MP gen (likely increased in the wake of losing Lucid) then we end up leaving that much more currency to oGCD casts. I'd rather oGCDs have an apparent resource cost beyond merely each other (in how close to their hard cooldown each may be cast), even if that difference might not amount to much outside of emergencies.
There are other ways to assign 'cost' to them that aren't related to MP, such as longer cast times, actions that build the "MP" gauge for the OGCDs, etc.

It's pretty hard to summarize what would be a long and complex endeavor, but the short answer is that you have, even now, 2 other costs you can adjust (Cast time and Recast time) along with a potential third (The "OGCD" resource.)

Cure 3 might be a 2.5 high potency AoE, but throw it on a 60 second cooldown and the use becomes more strategic. Likewise if you set Medica 2 to a 5.0 cast no cooldown, Medica 1 to a 1.5 cast, 30 second cooldown, +10 "MP" that you bank later to fire off Tetra during high single intake on the tank, etc etc.