Quote Originally Posted by Archwizard View Post
I don't think that's necessarily true, and I do think there are ways it could be improved without making it overpowered.

For instance, make Pepsis give an Addersting if you consume at least one E.Diagnosis on activation. That way you could use it to build a charge during downtime, and have actual value in Pepsis affecting E.Diagnosis in the first place. Not to mention it could be a niche tool if partied with a SCH or another SGE who might overwrite your barrier to build their own Addersting, ie roulettes.
Honestly, that could even be a QoL buff they could add to it in a .x patch.

Or -- again, for downtime purposes, and to save you a Pepsis -- have a spell (or ability that triggers GCD) that just generates an Addersgall, much like Umbral Soul, Meditate or Soulsow... though I would worry about this option since it would directly contribute to button bloat in the future.

Or, have Rhizomata give an Addersting outright, if they're feeling saucy. Could see that being a trait in the future, particularly if they ever made Toxikon outright stronger than Dosis to recoup some of the damage from barrier casting.
At the very least, there isn't a fight in the current content that requires more Adderstings than you can get. You can already cover 100% mobility for all fights. So in that sense, there doesn't seem to be a need to improve it.
We'll see what the future has in store for us. But right now, if you feel like you don't have enough Addersting and you need more mobility, then that means you most likely messed up somewhere along the way.