Quote Originally Posted by EaMett View Post
They give you almost exactly however many you need for each fight and it's down to you to manage them properly. If they made it any better sage would have infinite mobility.
I don't think that's necessarily true, and I do think there are ways it could be improved without making it overpowered.

For instance, make Pepsis give an Addersting if you consume at least one E.Diagnosis on activation. That way you could use it to build a charge during downtime, and have actual value in Pepsis affecting E.Diagnosis in the first place. Not to mention it could be a niche tool if partied with a SCH or another SGE who might overwrite your barrier to build their own Addersting, ie roulettes.
Honestly, that could even be a QoL buff they could add to it in a .x patch.

Or -- again, for downtime purposes, and to save you a Pepsis -- have a spell (or ability that triggers GCD) that just generates an Addersgall, much like Umbral Soul, Meditate or Soulsow... though I would worry about this option since it would directly contribute to button bloat in the future.

Or, have Rhizomata give an Addersting outright, if they're feeling saucy. Could see that being a trait in the future, particularly if they ever made Toxikon outright stronger than Dosis to recoup some of the damage from barrier casting.