How would it be anything like ED? ED is flawed because it shares the same resource as a good chunk of SCH's healing kit. Unlike SGE, you don't have to spend your AF stacks to press the AF button again and get your 20% mana. Playing SCH without ED is purely a "it feels wasteful to press AF while still having stacks" problem even though you aren't really wasting anything. You gain nothing from spending those leftover stacks and even back in 5.0 people suggested the remaining stacks would convert to extra MP but the devs care so little about healers they'd rather bring back an ability that makes Scholars leveling experience absolutely wild for new players thanks to the SMN rework in 5.0. Time to play Arcanist, get ED at level 10 forget it exists at level 30, remember it exists at level 45 but this time it works completely different. The more i think about the more my 5.0 SCH hate fever comes back up.
Sage technically has a much bigger need for a addersgall spender but i'd much rather it doesn't get one. A skill that converts Addersgall to Addersting would be preferable in the current iteration because Toxicon isn't a DPS gain in it's current form like ED. You can Press that conversion skill 3 times and gain nothing but 21% MP because pressing Toxicon over Dosis gives you nothing but 1.5s shorter cast time. Even when talking about Dyskrasia the DPS gain of using Toxicon over that is tiny but in dungeons you actually wanna use Addersgall for you healing skills since they come with good mitigation and keeping 10% mitigation for 45s thanks to 2 Addersgall skills cooldowns lining up is what probably makes SGE the best Dungeon healer right now. (also in dungeon using Toxicon without DPS loss comes up more frequently than raids).
Taking the different approach Teno suggested. Toxicon being oGCD would remove it as a movement button but it would just be damage neutral and since you can carry 3 stacks there is no reason to press it on cooldown, meaning you can keep it for burst phases. It'd literally just give you the damage back you lost on using E.Diagionis in every other scenario. I personally don't like that idea simply because it would make Sage less mobile. Yes, it's already the most mobile healer but being able to reliably use Toxicon for movement rather than Phlegma would be preferable even if the current system of using Toxicon being used as a last ditch effort due to Phlegma + Icarus not being enough is technically a more interesting movement optimization system.
The only thing wrong about the "Misery Situation" is that Afflatus Misery lacks 340 potency to be DPS neutral. If it was literally nobody would complain about using Lilies to heal and not having many oGCD's on WHM. And this thread is trying to fix the exact same issue Toxicon is facing. It's simply not worth interacting with Toxicon mid-fight because its 165 potency and doing the 330 potency attack & using Druochole is just a better solution to the problem. It's simply not worth interacting with Misery because its 225 potency and doing the 310 potency attack & using Tetra is just a better solution to the problem.



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