Until Mechagon, in BfA, WoW flight had already been basically per-zone, though zones in WoW do work differently from here as entire continents fall into a single instance, rather than each having loading screens between.
(This gives only the exception of Kalimdor and the Eastern Kingdoms, which require a loading screen to move between, being considered a single zone in terms of flight unlocks, as they both follow the same level span, and, later, flight becoming standardized in all expansions beyond the penultimate, such that Outland, Northrend, Cataclysm, Pandaria, Draenor, or the Broken Isles once they were likewise put into the same level span by way of the "Choose your expansion(s) to level via" feature.)
This still mostly applies to anything since, as well. The Maw is a separate zone from the rest of the Shadowlands*, as is Zereth Mortis. Korthia is the only other odd exception, as it was part of the Maw's larger instance. (*Players managed to use a bugged World Quest/FATE to fly the gap between Shadowlands areas directly even before flight--i.e., without using Flight Paths and its possibly disguised loading screen in going into and from Oribos. Though hugely spit apart, they are all part of the same larger instance map.)
And getting better (i.e., above the latest crafted tier) gear earlier would be a benefit in current raids, which would at the time have all the reason to do; instead, we're held back by weekly caps while we do that content.That just makes it worse to me. You have all those reasons to be in the zone post leveling that flying would be a benefit for doing them. Instead, you're forced to be grounded while you do those contents.
I don't say that to wave a red herring; I don't think it is one. Rather, your argument could make the case for further gradations in flight capacity beyond being unlocked merely per-zone, but it only it makes clearer why, while that content is still relevant, not every means of accelerating it isn't yet given.
Right, but again --and this is due more to mount speed than whether it can fly (though a flying mount moving only at ground mount speed would rapidly piss of players, so the two matters do quickly becomes intwined)-- because the mount speed is so high, it tends to increase the relative penalty of reaction times and nullify the space made by active evasive movement (teleporting away, etc., since, at some 4x movement speed, they only need to move for a further second to again reach you anyways). Evasion becomes harder, not easier, by way of flying mounts, so long as you have prior need to dismount (i.e., to actually do something other than ganking players).No, I'm not saying it benefits from flight, but that flight should be an acceptable risk. Just because you want to fight someone doesn't mean that they want to fight you, and flight is one way to flee or to avoid pvp. I know some people don't want flight due to pvp and that reason is what I was responding to.
Ahh, gotcha.I am aware of Pathfinder in WoD as I've completed it. I mean that I heard they weren't going to have flying at all originally before they changed their mind and came up with pathfinder.
And I've not used it since, but I do remember getting it being cool at the time?Oh yeah, I forgot about that mount...