Oh, I agree that there are players who like the current system. There are even players who don't want flight at all. That's why I'm not mad at the developers as they clearly have their audience. I just choose not to partake in it (or at least, partake in it in a way that would be more tolerable for me). It's also why I choose to be more conservative with regard to certain proposed changes to FFXIV because I honestly enjoy a lot of how FFXIV works compared to other MMOs I've played.
I am aware of Pathfinder in WoD as I've completed it. I mean that I heard they weren't going to have flying at all originally before they changed their mind and came up with pathfinder.You could flight (later) in WoD. The person who gave you this information likely simply quit WoD before it was introduced, e.g., in its initial post-release drought.
That just makes it worse to me. You have all those reasons to be in the zone post leveling that flying would be a benefit for doing them. Instead, you're forced to be grounded while you do those contents.I feel like that's, again, the core difference. In XIV, a zone is basically "done" when its MSQ is done. In WoW, relatively few of the hours you spend in a zone, unless you jump straight into higher-difficulty means of gear acquisition (forgoing all catch-up mechanics or the like), will equally or more come after having finished your leveling there.
And that, of course, accounts for only the leveling zones. Many zones in WoW are available only after level cap in their given expansion. (3 out of 8 zones in Legion, 2 of 8 in BfA, 2 of 7 in Shadowlands, etc.) Even if we replace "leveling" with the shorter "main story", those zones' intent still also include far more varied forms of interaction/content (to use equivalent terms -- Hunts, doing FATEs, treasure-finding, leveling zone-specific Trusts from local allies, farming glamours, becoming more powerful via zone-specific powers, building up your base, etc.).
There is the option to have flight per zone rather than having it be all or nothing. Even now, in Shadowlands, I believe they're doing that with Zereth Mortis. So new zones mid expansion or after level cap would not be a reason to timegate flight.Again, though, many zones have literally no attached leveling, being available only after cap, and the questline themselves are just scant introduction to the areas, not the main point of their having been developed.
No, I'm not saying it benefits from flight, but that flight should be an acceptable risk. Just because you want to fight someone doesn't mean that they want to fight you, and flight is one way to flee or to avoid pvp. I know some people don't want flight due to pvp and that reason is what I was responding to.I'd agree it's acceptable; I just found it odd to put world PvP as something that'd benefit from flight (perhaps I misread your implication) when the consensus has pretty consistently tended towards the opposite -- that flight replaces World PvP with (an unnacceptably large portion of, or solely, depending on whom you ask) stalemates and griefing exchanges.
Oh yeah, I forgot about that mount...Oh, I'm aware. Again, it was merely a "naive pipedream" that I gave by way of example. And I fully understand why Azys Lla's unlocks were simpler than what we elsewhere. I mean, we just got a dragon mount after a decently cool cutscene. No one is going to want to then backtrack to a little gassy, green ball and palm-check it with a very concerned face for a few seconds so they can learn how to ride said dragon.



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