I would agree, though I do think it devalues topography and mob diversity, both of which are important to me until I outgear the latter into irrelevance and have gone up the same hill one too many time (YMMV).
I mentioned that position because it's one a not insignificant portion of WoW players hold and around which the devs must navigate. The devs don't care about increasing player hours played if it'd cost them subs, and the flight requirements for the new Shadowlands zones certainly already push into that territory; there would have to be, then, some other reason slightly tipping the balance, preferably beyond the persistent fallback explanation of "developers' heads stuck in their butts", especially when we see similarly pushed scales in content releases that don't typically share as many oversights or miscalculations of player wants.
You could flight (later) in WoD. The person who gave you this information likely simply quit WoD before it was introduced, e.g., in its initial post-release drought.From what I've heard, they originally did not have flying in WoD.
I feel like that's, again, the core difference. In XIV, a zone is basically "done" when its MSQ is done. In WoW, relatively few of the hours you spend in a zone, unless you jump straight into higher-difficulty means of gear acquisition (forgoing all catch-up mechanics or the like), will equally or more come after having finished your leveling there.I don't know if we're necessarily in disagreement here, but I'm just saying that I personally need more than that to go to a zone. And WoW locks flight behind all of the reasons that I would go to the zones.
And that, of course, accounts for only the leveling zones. Many zones in WoW are available only after level cap in their given expansion. (3 out of 8 zones in Legion, 2 of 8 in BfA, 2 of 7 in Shadowlands, etc.) Even if we replace "leveling" with the shorter "main story", those zones' intent still also include far more varied forms of interaction/content (to use equivalent terms -- Hunts, doing FATEs, treasure-finding, leveling zone-specific Trusts from local allies, farming glamours, becoming more powerful via zone-specific powers, building up your base, etc.).
Again, though, many zones have literally no attached leveling, being available only after cap, and the questline themselves are just scant introduction to the areas, not the main point of their having been developed.Outside of having aerial threats, I think being grounded during leveling is more than enough to show off the threats in the ground. Any further threats can be focused on the nature of the quests themselves as you'll still go down to do the questing.
I'd agree it's acceptable; I just found it odd to put world PvP as something that'd benefit from flight (perhaps I misread your implication) when the consensus has pretty consistently tended towards the opposite -- that flight replaces World PvP with (an unnacceptably large portion of, or solely, depending on whom you ask) stalemates and griefing exchanges.I think that's an acceptable risk for open world pvp. If people want more fair fights over mere killings, then that is what instanced pvp should provide (ignoring gear (and perhaps level?) differences since WoW may not normalize instanced pvp like FFXIV if I'm correct).
Agreed. It'd also allow for the reward floor of Warmode to be higher, since the lack of flight would deserve some compensation and anyone doing Warmode already accepted the risk of not getting your PvE objectives done in the normal time via the chance of being ganked.But now with warmode, they can just have it be a flightless mode if they really don't want flight being a factor in open world pvp.
Oh, I'm aware. Again, it was merely a "naive pipedream" that I gave by way of example. And I fully understand why Azys Lla's unlocks were simpler than what we elsewhere. I mean, we just got a dragon mount after a decently cool cutscene. No one is going to want to then backtrack to a little gassy, green ball and palm-check it with a very concerned face for a few seconds so they can learn how to ride said dragon.With FFXIV, what you suggest might be too complicated for the game to handle. And I do prefer ARR/Azys Lla style of flight unlock, but I won't complain over the game wanting to invite people to do side quests.