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  1. #1991
    Player
    Vyrkem's Avatar
    Join Date
    Jan 2022
    Posts
    1
    Character
    Zaricia Val'zera
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 83

    Way to improve DRK

    1. The Dark Knight lack healing and is very squishy for a tank.

    2. To improve the dark knight, while in living dead, you need to heal at maximum, it's very bad with the low life steal of the Dark knight, for the MP cost of Edge of Darkness and Flood of Darkness it would be fine to add some life steal, or maybe adding small regen for Salted Earth depending on the quantity of enemies inside or even adding life steal to Delirium. or making blood weapon heal also.

    3. Delirium gave more MP.

    4. I like the DRK style and the great sword.
    (1)
    Last edited by Vyrkem; 01-12-2022 at 01:20 AM.

  2. #1992
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    The potency per GCD given already accounts for Blood and MP generation. With your Enhanced Unmend doing almost half again that potency per GCD (again, with Blood and MP already included), you'd still be obliged to Unmend and Plunge every 30 seconds, as near as possible to on the dot.

    To use it only for disengage and re-engage would be alike to wasting (leaving its Blood cost to be fully overriden in overcap) a Bloodspiller and a half per minute. You absolutely would not leave it just sitting there, especially given that already have two charges of Plunge.
    Well then maybe that's too much, maybe it could only increase to 210 or something. But I want something that feels satisfying to use when the time is right without becoming part of the rotation.
    (1)

  3. #1993
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sacrilegion View Post
    DRK is just bad at everything.
    If PLD's weakness is DPS and Warrior's DPS is only faintly higher, while both are noticeably behind DRK, how is DRK likewise bad at DPS (which you've just made a criteria which would fall under "everything"?

    Warrior gets broken self sustain
    Agreed, but...

    ability to shield people now
    If granting a 400 shield is itself strong enough to be worth mentioning, then what of our effectively ~1500 potency shield, on only 60% the cooldown of their 400-potency shield?

    guaranteed DH and crit
    Is actually a nerf, as one is still balanced around that effective potency regardless (though clearly insufficiently to rival GNB and DRK) but cannot benefit from Crit or Direct Hit buffs like Battle Litany, Chain Strategem, or Battle Voice. A 600-potency guaranteed Direct Crit skill is effectively just a ~1050-potency skill that cannot Direct Hit nor Critical Hit.
    _____________________

    Quote Originally Posted by Falar View Post
    Well then maybe that's too much, maybe it could only increase to 210 or something. But I want something that feels satisfying to use when the time is right without becoming part of the rotation.
    Even a 210 Plunge, if allowing for a free Plunge, would put Unmend at 360 ppgcd, making it obligatory as often as it's available. So long as you want to trait to grant a free Plunge, it cannot also increase Plunge's damage by more than 10 potency without its being used for damage over mobility.

    In general, without Plunge being moved onto the GCD --which, trust me, you do not want-- you're not going to be able to achieve some big whopping hit via Enhanced Unmend without it either becoming obligatory even outside of gapcloser moments and/or it becoming a trap, of sorts, for less knowledgeable players.

    The best you can likely manage, if you want the big hit more so than the mobility or convenience, is to remove the cooldown reduction entirely and instead just have Unmend grant 'Plunging Shadows' for an added 150 potency on your next Plunge. (This would, identically, put Unmend at 300 ppgcd, slightly under normal rotational ppgcd at that level, but with a bigger hit on one's next Plunge --which should then be saved for raid windows if possible-- rather than freeing up both Plunge charges to be used within raid cooldowns through the convenience of offering a free Plunge cast.)
    (0)

  4. #1994
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,480
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Anhra View Post
    Getting angry shouldnt provide ANY healing at all, and it doesnt make ANY sense whatsoever. I would understand it if a angry WAR would be numb to pain (like getting increased defenses for example) but lifesteal effects and a 1200 potency self heal ( literally the strongest single target heal when you exclude Eggs Benediction) is way over the top.

    But i do agree that if anyone should ever get lifesteal effects, its DRK. It should also be designed then in a way where it compensates (along with other skills) for Living Dead, if it should stay the same (or at least, with a reduced healing treshold required).
    WAR getting regens and HP increases feels like a suitable abstraction of 'RAAR ME TO ANGRY TO DIE', agree that the lifesteal focus doesn't really make all that much sense.

    Honestly, other than PLD, it feels like all the tanks ended up with odd healing gimmicks.

    WAR has best lifesteal, DRK has the best shield, and GNB gets regens. I can't be the only one to think that 'big angry tank' should be focused on increasing and refilling their own HP, the 'dark & edgy tank' should be all about stealing life from their enemies, and the 'cool leather jacket instead of actual armor tank' should be slightly more interested in having the best magical barriers.

    I don't really know what I'd do about it at this point though. I suppose I'd start by improving DRK, adding more life steal to it and building a job gimmick around it.
    (4)
    Last edited by Jandor; 01-12-2022 at 10:15 PM.

  5. #1995
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    HP increases might be causing issues mecanically, if there was more than one. Does it increases from the normal amount of HP ? The current one ? How will it stack up when max HP gets to very high numbers etc
    (0)

  6. #1996
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Happy 200 pages, mates. I've been thinking about what I actually want from Dark Knight, and wanted to pose a question to you guys first;

    What is that skill in DRK's repitoire that, when you use, you feel a kind of visceral satisfaction of "HELL YEAH, I just used ____"?

    Because I've been playing WAR lately and they have a lot of those skills. Primal Rend, Bloodwhetting, Inner Chaos/Cyclone, Equilibrium when it crits. But when I sit down and look at DRK's kit and try to make a comparison, I don't have an answer. Hell, the closest I've come to an answer is setting up the infinite mana machine in Stormblood and throwing out DA AD constantly.
    (3)

  7. #1997
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Salt and Darkness!
    The visual and sound effect of this spell is so beautifull and fits so well the class design of dark knight and....

    AH god damn, i broke the sarcasm meter again!
    Welp....

    What was i saying again? oh yeah, i (may or may not) install mods that bring back spells from Heavensward for dark knight and then the feeling is here.
    Visually and Auditorily.
    (Scourge and power slash, what a bliss, just to name those two)
    (0)
    Last edited by Kaixern; 01-13-2022 at 02:13 AM.

  8. #1998
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by RatCopter View Post
    Happy 200 pages, mates. I've been thinking about what I actually want from Dark Knight, and wanted to pose a question to you guys first;

    What is that skill in DRK's repitoire that, when you use, you feel a kind of visceral satisfaction of "HELL YEAH, I just used ____"?

    Because I've been playing WAR lately and they have a lot of those skills. Primal Rend, Bloodwhetting, Inner Chaos/Cyclone, Equilibrium when it crits. But when I sit down and look at DRK's kit and try to make a comparison, I don't have an answer. Hell, the closest I've come to an answer is setting up the infinite mana machine in Stormblood and throwing out DA AD constantly.
    Dark Arts Dark Dance + Dark Arts Dark Passenger dodge tanking in dungeons was where I got that visceral hell yeah let's fucking go feeling. But that was back in Heavensward.

    Other then that the Stormblood Abyssal Drain god mode was the only other time things felt great.
    (11)

  9. #1999
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RatCopter View Post
    Happy 200 pages, mates. I've been thinking about what I actually want from Dark Knight, and wanted to pose a question to you guys first;

    What is that skill in DRK's repitoire that, when you use, you feel a kind of visceral satisfaction of "HELL YEAH, I just used ____"?

    Because I've been playing WAR lately and they have a lot of those skills. Primal Rend, Bloodwhetting, Inner Chaos/Cyclone, Equilibrium when it crits. But when I sit down and look at DRK's kit and try to make a comparison, I don't have an answer. Hell, the closest I've come to an answer is setting up the infinite mana machine in Stormblood and throwing out DA AD constantly.
    Dark Arts, Scourge, and Power Slash.
    (9)

  10. #2000
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Like overall dps rotation and mechanics, DRK plays like shb DRK in my particular case I enjoy it. But as said its pretty weird that Blood Weapon and No Mercy didn't receive Delirium and IR treatment?
    My complaint for Shadowbringer is the sound effect and animation for something that is like your "ultimate" doesn't have a impactful visual like compared to Primal Rend.


    Now for defensives they feel really uncomfortable to use, its like several spread defensive cds where I have to bake it into something during fight and they don't feel a efficient compared to the other classes.
    Dark mind works really well for this Savage line up given the bosses use magic TBs, but in general I feel like I'm rotating between TBN+ Shadow Wall and then for the next TB TBN+Dark Mind, making oblation really niche unless I plan to clip my OGCDS and add oblation to it. The times that I use it "comfortably" is when someone do a bad move and take a lot of damage before an high damage AoE from the boss, then I apply both Oblation and TBN to the person, but the principle of it usage its a mistake not something you plan for.
    (0)

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