Instead of using theory why don't you guy get in the dungeon and test how much each attack of the enemy reduce your hp with no mitigation first?
Instead of using theory why don't you guy get in the dungeon and test how much each attack of the enemy reduce your hp with no mitigation first?



The problem is mitigation vs self healing is huge in dungeons. If you can burst heal yourself and save the healer a GCD or two then that is a dps gain for the party. All tanks have mitigation tools.
You can ask any dungeon healer and they would take a WAR over a DRK in any dungeon setting.
TBN is very strong however the problem occurs after TBN breaks. This could easily be solved if abyssal drain costed mp or was on a charge system. Or if simply gauge spending abilites restored a portion of hp.
I have faith this will be addressed in 6.25
Pretty sure devs are looking at 4 man content balance just enough to where it doesnt affect the 8 man balance whether its through lost actions or general job changes.
If Abyssal Drain was every 30s and was a 300-400 potency heal per target hit, DRK's dungeon pull problems would easily be addressed without it really effecting their raid fight capabilities. And before somebody says "But wouldn't Carve and Spit have to be reduced to 30s as well?", I remind you that ending a DNC's dance changes the GCD to 1.5s until the next move. They could pull something similar with Abyssal Drain and Carve and Spit where CaS is the normal 60s CD while AD changes it to 30s CD.

What you mentioned above me is a change I also mentioned before, both Carve and spit and Abyssal Drain have their cooldown halfed, while also having MP and damage halfed.
If they gave DRK Scourge back or some DoT, I was brainstorming ways to make it a bit more interesting. One was giving a chance to restore some MP every tick, or since you all are talking about AD/CnS, maybe cutting 5-10 seconds off their CD.
TBN is very strong? How strong it is really?
Tank's HP=85000. TBN=25% of max hp barrier=21250
HOC= -15% 8s & extra -15% 4s & if GNB's 900 potency heal is around 15% of their max hp then it would heal around 12750
Assuming a single hit tank buster is designed to KO a tank with no mitigation then it would deal a damage no less than tank's total HP
TBN would leave you with 21250 HP
HOC would leave you with [tank buster damage 85000 - 2 layers of 15% mitigation=first layer>72250>second layer>61412 vs tank hp 85000=23587+heal 12750=]36337 HP.
[If GNB's 900 potency heal is equaling to 24-25% of their hp instead then it would be 23587+21250=44837]
Care to be a guinea pig and test it for us Hayk Farsight? Scuffed Guts? this thread is in dire need of a screen shot and real evidence.
Last edited by The_User; 07-06-2022 at 03:42 AM.

Comparing cooldown to cooldown is somewhat missleading. If you are on GNB and use the 30% mitigation you got, and do the same on DRK and throw Oblation in as well, the numbers tip in DRK's favour.
No one here was trying to say that TBN is better than the new defensive cooldowns, but rather that DRK's whole kit gives you mitigation which is equally as good as the other tanks, if not slightly better, on a shorter cooldown.
Keyword: when you combine abilities. Not when you compare skill to skill, because then what is PLD's equivalent of Dark Mind and Oblation? What is GNB equivalent of those 2? Those are also fair points.
You can forget PLD and their selfless kit
GNB is the right tank to compare with DRK
DRK have Dark Mind and Oblation, GNB have Aurora and Camou
But it hardly make up for the weak TBN. Aurora can target a party member, Dark Mind can't. Camou got 50% longer recast but the duration is twice as long as Oblation, plus parry chance against physical.
While Oblation can target party member and can have 2 stack the effect isn't significant and it is diminish when you stack it on the same target. Aurora on the hand isn't insignificant and I haven't heard of a complaint when stack it on the same target.
Now is there anyone willing to prove and give us a screen shot of the comparison between TBN vs other short recasts? cuzz I feared the claim that TBN is strong will keep coming back again and again.
Last edited by The_User; 07-06-2022 at 07:00 AM.



I just really hope Abyssal drain gets a buff in 6.2
Yeah 200 cure potency just isn't worth putting Carve and Spit on cooldown. Personally I think they should unlink it with Carve and Spit, 30 sec cooldown, make it 400 heal potency and just nerf the damage by a lot ... maybe like 50. Perhaps just remove the damage and make it a heal only.
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