I just wanna throw my 2 cents in this discussion, I like the changes they finally brought in the last patch, took way to long but I’m glad it’s happened. But man DRK still has problems and is a job I wanna like more, but the 40 levels I’ve experienced so far just did not impress me at all.
The jobs mitigation options are so rough until you get to level 70 where you’re finally comparable to other tanks. Dark mind is honestly gotta be the worst mitigation in the game because you can’t tell what’s magic damage without extreme testing or outside sources. Taking a look at old skills just swap it out for Shadowskin, same percentage but it’s more useful for dungeons or heck give Oblation at an earlier level, buff it up to something like 15% and give the second stack later.
Oh, and TBN also has its issues because it’s apparently a dps loss if it’s used too much. Which is so dumb honestly because it’s mitigation, something you should always be using.
The rotation itself is just not fun to me. Yeah highest tank dps, big whoop, but almost 3/4 of your rotation is just the 1-2-3 combo + edgy fell cleave sometimes and then for 15 seconds it’s an explosion of oGcd bloat and back to nothing again. It feels like Warrior but with more oGcds and a different coat of paint, that’s honestly disappointing especially because of what I’ve seen and heard from how it used to be in HW.
The Darkside gauge has no reason for existing, I have never seen that thing below 30 seconds outside of pauses between pull. Iirc I heard for every 10 minutes or so you get like 20 minutes of darkside. Honestly Darkside should have some sort of spender to make it more interesting, maybe change it from the blood gauge or something.
Edit: The traits in Endwalker are kind of, insulting I guess. Enhanced unmend just seems pointless and there did not need to be two traits to buff the shadow when one trait would have worked, especially when they’re two levels apart.
And finally, the darkside aura is boring. Like wow a couple of dim red sparks looks real interesting/s. This is a very small one I know but god it’s just super dull, can we have the cool one from the shadow of the lvl 50 fight? Those looked cool.

Originally Posted by
Archwizard
Been working on a doc with some ideas about a DRK rework for the future, in part inspired by the PvP rework, in part inspired by some of the discussions in this thread, and reiterating a few ideas from a previous writeup I made.
Here, for those interested.
Short version: Less WAR-lite, more "Dark Knight", bunch of QoL things crammed into the nooks and crannies. Change summary at the top.
Gotta give credit, this is pretty cool. Makes the job way more interesting and gives the tanks their own unique play style. GNB with its standard 1-2-3 into Gnashing fang and continuation, PLD with its three melee combos and magic phase, and WAR with its buff management and gauge building. Keeps all the tanks unique compared to the other and I find it really cool.
Plus, its thematic towards the job identity, gaze at the abyss and use its power, but overindulge and fall into its embrace. Plus with stuff like Sole Survivor, the hp punishment from Flood/Shadowbringer isn't that bad of an issue.