Quote Originally Posted by Melorie View Post
Oh, it wasn't really you're specifically talking about valuing time! But it is thrown a lot about people discussing MMOs in general, specially WoW. My point is, isn't these things - these grinds per se - part of playing the game, though? Don't get me wrong, I also enjoy how FFXIV chooses to do things, but at the same time, I don't blame someone that doesn't and prefer the feeling of progression that harder grinds give you. Getting the mount that flies in Guild Wars is a grind as well, but something I find enjoyable. I get that it's not everyone cup of tea though, but there's an audience for this kind of thing. I love grinding for things in Ragnarok Online or Monster Hunter - hours spent killing the same mobs over and over again to get a rare drop or a specific amount of xp. When I'm finished, after a long time, I actually feel pretty good about my progress, like I actually spent time on it. It's weirdly relaxing.

So, even though I enjoy FFXIV approach to things, I don't feel like EVERY game should follow it and that games that doesn't are not respecting players. Some games are meant to be a bigger time sink, and there's nothing wrong with that besides preference. If anything, these games value your time differently - the time you spent playing it actually gives you a bigger sense of progression, whereas in FFXIV you put very little time in order to achieve most things. I don't play and never played WoW, so I can't say if it is the type of grind I would enjoy, for example (I don't enjoy every grind), what I mean is that some people play MMOs because they offer time-sink and sense of progression.
I haven't tried to get them myself, but I understand Relic Weapons are quite the grind if you want to get them. There is some optional grindy content if you want to do it for the status symbol. The title from doing Palace of the Dead is another one (The Necromancer title for doing floors 1-200 solo).