
Originally Posted by
Melorie
Oh, it wasn't really you're specifically talking about valuing time! But it is thrown a lot about people discussing MMOs in general, specially WoW. My point is, isn't these things - these grinds per se - part of playing the game, though? Don't get me wrong, I also enjoy how FFXIV chooses to do things, but at the same time, I don't blame someone that doesn't and prefer the feeling of progression that harder grinds give you. Getting the mount that flies in Guild Wars is a grind as well, but something I find enjoyable. I get that it's not everyone cup of tea though, but there's an audience for this kind of thing. I love grinding for things in Ragnarok Online or Monster Hunter - hours spent killing the same mobs over and over again to get a rare drop or a specific amount of xp. When I'm finished, after a long time, I actually feel pretty good about my progress, like I actually spent time on it. It's weirdly relaxing.
So, even though I enjoy FFXIV approach to things, I don't feel like EVERY game should follow it and that games that doesn't are not respecting players. Some games are meant to be a bigger time sink, and there's nothing wrong with that besides preference. If anything, these games value your time differently - the time you spent playing it actually gives you a bigger sense of progression, whereas in FFXIV you put very little time in order to achieve most things. I don't play and never played WoW, so I can't say if it is the type of grind I would enjoy, for example (I don't enjoy every grind), what I mean is that some people play MMOs because they offer time-sink and sense of progression.