to be honest we can debate Mobility, we can debate damage but those are secondary. Look at all the threads and there is a common theme among them all.
The main issue Summoner faces is its rigid and overly simple rotation. It desperately needs some rotational adjustments to make it more complex. Im not saying to the level it was before. But something to make it more engaging and allow players to actually optimise beyond choosing which arcanum (Garuda, titan, Ifrit) summon to use. Even if they made Bahamut and phoenix operate in the same way they did before, where GCD mattered, or make more of them Casted turret phases to work aorund it would give something to work to improve. Once that is done, damage and mobility then can be considered... though i dont agree that mobility should = less damage and never have. If there is a tax, it should be on the ultility provided and not on being able to do dps while performing piroettes around the arena, especially when most of the time were all stacked on the bosses posteria until we do need to move and strats usually account for Melee keeping 100% uptime.


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