Quote Originally Posted by Aikaal View Post
Well you are right there! Extra mobility don't make you stronger and extra res also don't make you stronger!

I'm gonna have a single question for you now. Which are you going to bring? The Summoner that can run around your tank with ease but can't multi res in 5 seconds or the Red Mage you can multi-res in 5 seconds?

Also, high mobility is a ranged physical feature. A friend of mine hates Summoner now and he was a main Summoner in ShB just on the fact he feels like hes playing a Machinist= and he hates it.

The answer is pretty obvious which one is better. At equal DPS, RDM would be prefered because RDM can prevent wipes. RDM can make you see mechanics further with their kit. SMN can if only 1 res was enough. You can pop Magick Barrier on command. I can Medica II at 60s, 180s, 300s on the fight. It's not on command.

So now we both agree that what you've mention isn't bound to power but one RDM has significant better odds are helping progression, pray tell me why he's not being taxed for that and not only that, but has more power than SMN? That's the whole point of having SMN get minor damage buffs so they have a bit more power than Red Mages. They can cut the mobility, no Summoner main will cry about that.

Again, I'm talking about a proper balance and this thread is to provide why it is currently not balanced and a chance for people to offer their opinion or suggestion on fixing the issue.

Putting a long cooldown on the res on both SMN and RDM would harm RDM a lot more but it would give you the argument they should be closer to SMN damage. I'm just saying, I pointed it out in my suggestions.
I think it is fair to say that we fundamentally disagree on where the balancing point should be. For me, it is at the point of high level performance and execution. The point where one person dying means you run into the wall and reset because the run is failed. You want to see the game balanced around prog. Which leaves me, as an RDM player completely irrelevant and useless after the first four weeks of a tier or so.

This bickering is leading us nowhere. I will let the devs decide in 6.1 what should be taxed and what should be kept as it is.