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  1. #10
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Azuri View Post
    I will repeat it one more time. If you get to claim that mobility doesn't make you stronger I get to counter that more accessible raise doesn't make you stronger. Your teammates can just not die. And at a point where DPS difference between jobs becomes relevant not dying is a pretty basic standard.

    And once again. Either everyone gets taxed for mobility or no one. I would have had much less problems with SMN damage buffs if it retained more cast times. But it didn't.
    Well you are right there! Extra mobility don't make you stronger and extra res also don't make you stronger!

    I'm gonna have a single question for you now. Which are you going to bring? The Summoner that can run around your tank with ease but can't multi res in 5 seconds or the Red Mage who can multi-res in 5 seconds but can't racecar the arena?

    Also, high mobility is a ranged physical feature. A friend of mine hates Summoner now and he was a main Summoner in ShB just on the fact he feels like hes playing a Machinist= and he hates it.

    The answer is pretty obvious which one is better. At equal DPS, RDM would be prefered because RDM can prevent wipes. RDM can make you see mechanics further with their kit. SMN can if only 1 res was enough. You can pop Magick Barrier on command. I can Medica II at 60s, 180s, 300s on the fight. It's not on command.

    So now we both agree that what you've mention isn't bound to power but one RDM has significant better odds are helping progression, pray tell me why he's not being taxed for that and not only that, but has more power than SMN? That's the whole point of having SMN get minor damage buffs so they have a bit more power than Red Mages. They can cut the mobility, no Summoner main will cry about that.

    Again, I'm talking about a proper balance and this thread is to provide why it is currently not balanced and a chance for people to offer their opinion or suggestion on fixing the issue.

    Putting a long cooldown on the res on both SMN and RDM would harm RDM a lot more but it would give you the argument they should be closer to SMN damage. I'm just saying, I pointed it out in my suggestions.
    (2)
    Last edited by Aikaal; 01-10-2022 at 01:54 AM.