Leave RDM's raise alone, it's fun and it has earned us the nickname rez mage, which I am proud of.
If anything I wish we got it at low lvls like the healers do, but I guess it's at 64 so SMN can be the dps that can rez at lower lvls.
Leave RDM's raise alone, it's fun and it has earned us the nickname rez mage, which I am proud of.
If anything I wish we got it at low lvls like the healers do, but I guess it's at 64 so SMN can be the dps that can rez at lower lvls.



Well to steer the conversation away from being dominated by SMN -
I'd actually like to see verraise available at a lower level too. Yeah it's not really raid relevant. But there is so much sync'd content in this game - at least for me, it'd make taking RDM into roulettes so much less stressful. Knowing that my hands wouldn't be tied if I'm unlucky enough to get a duty in the 60s or lower.
(And... SE is very nerf averse so I don't think you need to worry about anyone taking anything from RDM, despite forum suggestions. Applies to all jobs really.)
You know what, deal. Give me a stance on Red Mage that locks out Verraise but gives a permament damage buff and we can talk. If mobility is irrelevant once everyone has learned how to move, raising is irrelevant once everyone has learned how to not die.
I'm tired of this "prog caster" bullshit some people are trying to push. Summoner belongs below Red Mage until it requires more than one brain cell to play.
Okay my dude... Except in speed clear RDM won't be used over Black Mage and red mage should be behind in damage because of infinite res and Magick Barrier. You gain utility by trading power. You don't trade power for mobility. That's their fundamental flaw in design. "Requiring 1 brain cell to play" is very specific to you. On a causal standpoint when you dont think about optimizing, yeah, just press buttons and you're good. When you optimize your runs and realize you'll never several different BiS to make the best out of SMN, then it doesn't become a 1 brain cell job anymore.You know what, deal. Give me a stance on Red Mage that locks out Verraise but gives a permament damage buff and we can talk. If mobility is irrelevant once everyone has learned how to move, raising is irrelevant once everyone has learned how to not die.
I'm tired of this "prog caster" bullshit some people are trying to push. Summoner belongs below Red Mage until it requires more than one brain cell to play.
Right now my whole rotation is unsynced with my party on SMN. It can be fixed with a massive amount of Spell Speed. Spell Speed I won't have right away but requires me a second BiS.
Before you just troll, how about you provide constructive criticism and provide actual feedback so we can take you seriously.
I invite you take a look at what Mazz Maryoku has been doing in speeds on RDM.
Tell this to MCH, DNC and BRD since about ShB. At this point in the game, you do indeed trade power for mobility. We can argue if this is a fair decision or not but it is one the dev team has already made.
You can do in-depth optimization on most jobs. Your precious SMN isn't in any way special.
I would have been more willing to have a constructive argument if your whole post didn't try to downplay all of SMN's advantage while upplaying that stupid "Red Mage has infinite rez" bullshit. Right now it just reeks of "my SMN should have more DPS than RDM!11!!".



Ok, here's the more constructive version:
- RDM can rez more
- RDM doesn't lose DPS just from keeping open the possibility of a rez
- RDM has vercure, actual on-demand healing that can be used to recover at critical junctures
- RDM has excellent mobility (similar to SMN)
- RDM has a good raid buff (similar to SMN)
Thus:
SMN should not pay a higher tax than RDM for its utility.
And here is a more constructive counter.Ok, here's the more constructive version:
- RDM can rez more
- RDM doesn't lose DPS just from keeping open the possibility of a rez
- RDM has vercure, actual on-demand healing that can be used to recover at critical junctures
- RDM has excellent mobility (similar to SMN)
- RDM has a good raid buff (similar to SMN)
Thus:
SMN should not pay a higher tax than RDM for its utility.
- Ability to rez has no use at the highest end of gameplay and does not justify a highest potential damage tax.
- SMN doesn't lose DPS from Phoenix Regens. Vercure is significantly more situational and is a heavy DPS loss. Just the idea of you claiming that this 15k single target GCD heal has any potential to recover is asinine.
- Damage buffs are not utility. They are rolled into rDPS and don't matter for the conversation.
- Mobility tax is a real thing that physical ranged suffer from. Giving SMN an exemption from this tax is entirely unfair. If SMN has to go up in damage so do MCH, DNC and BRD.
Most Machinist would gladly trade moiblity for power right now. Ranged Phys main staple is mobility. It was never the case for caster. Go ahead and ask all Summoner mains if they asked and wanted more mobility than they had in ShB? All will say they didn't want that extra mobility. They can revert that decision because it was a bad oneI invite you take a look at what Mazz Maryoku has been doing in speeds on RDM.
Tell this to MCH, DNC and BRD since about ShB. At this point in the game, you do indeed trade power for mobility. We can argue if this is a fair decision or not but it is one the dev team has already made.
You can do in-depth optimization on most jobs. Your precious SMN isn't in any way special.
I would have been more willing to have a constructive argument if your whole post didn't try to downplay all of SMN's advantage while upplaying that stupid "Red Mage has infinite rez" bullshit. Right now it just reeks of "my SMN should have more DPS than RDM!11!!".
Everyone can optimize but only summoner has caveats that even when you work around you still get punished. Look at P2S since you cleared it, you can hold your CDs and melee combos on RDM until the boss is back and have your burst ready. For Summoner, I can hold my Searing Light but I can't hold my Bahamut. It would require an absurd but possible amount of speed to work around it and on week 1 that's just not happening. Searing Light is still gated behind that Carbuncle must be up and having to push Bahamut just means my burst windows won't align with any cooldown. The caveats on Summoner are just a negative at this point because you can't ask me to have multiple sets just for 1 fight.
Lastly, I do not seek X job to be better than Y job unlike you. Summoner should have a bit more power than Red Mage because Red Mage would still be played because they can res. I can't without saccing my swift which is used in my DPS rotation. You have Magick Barrier which I do see you use a lot which helps your party. I want a balanced meta and mobility isn't what makes you stronger. When the fight is learned, mobility is strong until you have too much of it. Having more mobility wont make you stronger so it should not gut your damage.
You can take a look at the current rankings of P1S on all casters. Mobility isn't winning and unfortunately for you. Red Mage has superior ressing abilities and superior support and it should impact your power. That,s being fair and neutral, if you think it doesn't matter then you are simply biased toward Red Mage.
I will repeat it one more time. If you get to claim that mobility doesn't make you stronger I get to counter that more accessible raise doesn't make you stronger. Your teammates can just not die. And at a point where DPS difference between jobs becomes relevant not dying is a pretty basic standard.Most Machinist would gladly trade moiblity for power right now. Ranged Phys main staple is mobility. It was never the case for caster. Go ahead and ask all Summoner mains if they asked and wanted more mobility than they had in ShB? All will say they didn't want that extra mobility. They can revert that decision because it was a bad one
Everyone can optimize but only summoner has caveats that even when you work around you still get punished. Look at P2S since you cleared it, you can hold your CDs and melee combos on RDM until the boss is back and have your burst ready. For Summoner, I can hold my Searing Light but I can't hold my Bahamut. It would require an absurd but possible amount of speed to work around it and on week 1 that's just not happening. Searing Light is still gated behind that Carbuncle must be up and having to push Bahamut just means my burst windows won't align with any cooldown. The caveats on Summoner are just a negative at this point because you can't ask me to have multiple sets just for 1 fight.
Lastly, I do not seek X job to be better than Y job unlike you. Summoner should have a bit more power than Red Mage because Red Mage would still be played because they can res. I can't without saccing my swift which is used in my DPS rotation. You have Magick Barrier which I do see you use a lot which helps your party. I want a balanced meta and mobility isn't what makes you stronger. When the fight is learned, mobility is strong until you have too much of it. Having more mobility wont make you stronger so it should not gut your damage.
You can take a look at the current rankings of P1S on all casters. Mobility isn't winning and unfortunately for you. Red Mage has superior ressing abilities and superior support and it should impact your power. That,s being fair and neutral, if you think it doesn't matter then you are simply biased toward Red Mage.
And once again. Either everyone gets taxed for mobility or no one. I would have had much less problems with SMN damage buffs if it retained more cast times. But it didn't.
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