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  1. #1931
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    I'm not really convinced that passive, always on speed boosts make a job feel fast to play. You feel acceleration, not speed.
    This.

    Quote Originally Posted by VicariousXIV View Post
    Idk, NIN feels faster then RPR to me, but that might be down to personal preference, or just Ninjutsu in between maybe lol
    NIN's periods of acceleration include both through GCDs (.5s each for mudras and a 1.5s GCD for Ninjutsu itself) and --more importantly, imo-- highly oGCD-crowded burst phases, though. Either way, it doesn't rely merely on a +15% Attack Speed; such is by far the lesser factor.
    (0)

  2. #1932
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    I'm all for giving DRK a permanent speed buff, but replacing weaving with it is a bad idea imo. MNK had that when they changed from 4.5 to 5.0 and even with GS4 the job actually felt slower due to all the cut ogcds. There is a limit to how low your gcd can go in this game and weaving will always feel faster than that.

    Now, the fact that DRK has so much of its weaving stuffed into a small window once every minute is a problem I'd like to see go away, both because it makes the burst too ogcd-bloated and because it leaves nothing to do in downtime. DRK should keep its total apm, even increase it, just have it be constantly high with lower peak in burst, instead of sky-high once a minute and then dead for the rest of DRK's rotation.

    As for acceleration vs constant speed - I agree that RPR doesn't actually feel fast at all compared to the likes of NIN and SAM, even DRG with all their weaving. If that was the case, then DRK should also feel great due to its bloated burst window, but actually it feels pretty shit. Acceleration can feel good, but not when the baseline is slow as molasses, that just feels bad whenever you're not speed-bursting. A decent example of a fast job with accelaration is NIN, which already has lower gcd and some weaving in downtime, but gets even faster during Trick (not to say "just copy NIN" ofc, that would be stupid).
    (9)

  3. #1933
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    NIN's periods of acceleration include both through GCDs (.5s each for mudras and a 1.5s GCD for Ninjutsu itself) and --more importantly, imo-- highly oGCD-crowded burst phases, though. Either way, it doesn't rely merely on a +15% Attack Speed; such is by far the lesser factor.
    It doesn't actually have that many oGCDs though, less then half the amount the DRK has even lol

    But yeah you're right about the Ninjutsu having even lower GCD timers, I did forget they trigger 1.5s instead of the typical 2.5s, which speeds up the pace you do things in general.
    (1)

  4. #1934
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Definitely, having OGCD spread out more evenly would help having a more comfortable and overall enjoyable pacing, I think.
    (4)

  5. #1935
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    I'm not really convinced that passive, always on speed boosts make a job feel fast to play. You feel acceleration, not speed. That's part of what makes Reaper satisfying.
    Despite 20% speed boost from Greased Lightning, True Stike and Snap Punch make MNK feel extremely slow.
    (2)

  6. #1936
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    With the amount of ogcds we currently have to juggle right now, adding haste would be disastrous.
    I'm happy to go down the slow, hard hitting route. I just want something viscerally rewarding to work for.
    (0)

  7. #1937
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I'd honestly be for a slow heavy route, leading to a more frantic phase for a few gcds. But for it to be alright, the different oGCD need to line up differently
    (0)

  8. #1938
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I wish enhanced unmend instead made your next plunge free (no charge taken) and double potency on 30s cooldown.
    (0)

  9. #1939
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Falar View Post
    I wish enhanced unmend instead made your next plunge free (no charge taken) and double potency on 30s cooldown.
    That would mean unlimited 300p oGCD plunges, Unmend spam strat intensifies.
    (2)

  10. #1940
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Falar View Post
    I wish enhanced unmend instead made your next plunge free (no charge taken) and double potency on 30s cooldown.
    No. That would increase Unmend's ppgcd to 450. (Unmend itself at 150p plus a free 300p oGCD per cast), effectively increasing DRK's GCD damage by 44% as they endlessly spam Unmend.

    We deal 5310 potency every 17 GCDs via 5 Souleater combos, 2 Bloodspillers, and exactly enough mana gained through Syphon Strike for an Edge, for 312.35 ppgcd. Unmend spam would have to be beneath that.

    Just making Plunge free would, at 300 ppgcd, already put Unmend-spam within 4% of the dps of rotating properly, which could already lead to weird interactions like using Unmend spam to delay Souleater and thus max gauge to be spent under raid buffs.
    (1)

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