I refuted only four points, on which in no case did I agree with you:
- That "healing is a form of damage mitigation." It's not. In the same sense that healing isn't a shield, and Sprint is not normal movement speed. Yes, a shield may do no more than healing when there is no context by which to get to its unique advantages, just as bonus movement speed may do no more than normal movement when you would have dodged anyways or still would not have lost uptime, but they are not literally the same thing.
- That having one's gear scale partly from content, instead of one's gear, is inherently better or, as you put it, has...
It doesn't. Having a bit of column A (gear-scaling) and a bit of column B (content-scaling) does not give you "all of the benefits" of each, or even of either one. It's merely proportional.
- That the existence of SGE/SCH shields somehow reduces the value of TBN. It doesn't. They stack. Having multiple forms of mitigation of the same type does not reduce their efficiency.
I mentioned this only because you brought up their being "redundant" as if that were a matter unique to barriers and TBN that HoC and HS were stronger for having avoided.
- That percentile mitigation scales with gear just because some other part of the same ability does. It doesn't. It trims a portion of damage you take over a given duration. That is not literally the same thing as increasing the efficiency of all healing taken, since that healing is not bound to that duration. As you said, percentile mitigation doesn't scale with gear if the "mitigation... doesn't provide damage reduction after the fact," and no mitigation provides damage reduction after its duration has elapsed.
For percentile mitigation to fully scale with gear, the healing must be entirely your own and must be both generated and consumed over the duration. Otherwise, they do not have the same frame of reference.



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