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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,888
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ryaduera View Post
    It really just feels like you angrily agreed with some of my points and tried to say I was wrong about things that I didn't even refute... The only thing I really refuted was that healing is in fact a form of mitigation, because it is whether you want to believe it or not. Especially since every single tank heal can or is automatically applied after damage is taken.
    I refuted only four points, on which in no case did I agree with you:
    1. That "healing is a form of damage mitigation." It's not. In the same sense that healing isn't a shield, and Sprint is not normal movement speed. Yes, a shield may do no more than healing when there is no context by which to get to its unique advantages, just as bonus movement speed may do no more than normal movement when you would have dodged anyways or still would not have lost uptime, but they are not literally the same thing.


    2. That having one's gear scale partly from content, instead of one's gear, is inherently better or, as you put it, has...
      Quote Originally Posted by Ryaduera View Post
      All of the benefits with none of the drawbacks.
      It doesn't. Having a bit of column A (gear-scaling) and a bit of column B (content-scaling) does not give you "all of the benefits" of each, or even of either one. It's merely proportional.


    3. That the existence of SGE/SCH shields somehow reduces the value of TBN. It doesn't. They stack. Having multiple forms of mitigation of the same type does not reduce their efficiency.

      I mentioned this only because you brought up their being "redundant" as if that were a matter unique to barriers and TBN that HoC and HS were stronger for having avoided.


    4. That percentile mitigation scales with gear just because some other part of the same ability does. It doesn't. It trims a portion of damage you take over a given duration. That is not literally the same thing as increasing the efficiency of all healing taken, since that healing is not bound to that duration. As you said, percentile mitigation doesn't scale with gear if the "mitigation... doesn't provide damage reduction after the fact," and no mitigation provides damage reduction after its duration has elapsed.

      For percentile mitigation to fully scale with gear, the healing must be entirely your own and must be both generated and consumed over the duration. Otherwise, they do not have the same frame of reference.
    (2)
    Last edited by Shurrikhan; 01-06-2022 at 09:57 AM. Reason: typo: is -> isn't