Haha hey, another case of a person who totally said they weren't gonna level it to 90 but did anyways. I do need time to form a more concrete opinion on it, and while it's definitely improved from Shadowbringers (the bar was a bit on the floor there, though.), I still can't shake the feeling it's just too... incomplete. The changes were decent for the job it was, but it doesn't feel expansion worthy. It definitely feels a bit more consistently busy as well, which is a plus! It's just that none of it feels... meaningful? Yeah, that was kind of my big worry with it. The job just doesn't have much going for it mechanically to make it interesting past spitting out a ton of oGCD for burst.
The leveling experience was honestly fine. Having a not so great healer was a lot more noticeable than it was with other tanks, and I definitely wasn't soloing bosses down from 50%, but I also never got so close to dying in mass pulls that I felt any particular sort of anxiety. Anyways, some quick comments that definitely vary in meaningfulness:
1) It occurred to me that Oblation's animation doesn't "return you to GNB stance" as some have said. It's the pose at the end of the Shadowbringers trailer, down to the slight grin and head tilt. That said, I wouldn't be opposed to changes for this ability. It's not great, it's not terrible, it's "just okay". But this job in general is also "just okay" and we should be settling for more at this point, not less.
2) Getting Enhanced Unmend was the most depressing part of the leveling process next to only receiving a Living Shadow trait at 88.
3) Salt and Darkness has the limpest animation for a 500 potency ability I may have ever seen. Sometimes, I don't even notice I activate it.
4) Giving Living Shadow trait upgrades does not make it fun. Please give it some interactivity. It happens once every two minutes! You could even turn it into a sort of continuation with an alternative combo, I don't know. Do something with it, because it is a very sad ability to get, especially at level 80.
5) For the love of all that is holy, please change the limp Souleater combo animations. If you're going to give us only ONE combo, make them at least feel like they hit hard. Scourge -> Old Delirium -> Power Slash feels very hefty, and works pretty well with current animations. Literally just change the animations and change the Interject animation if Dark Knight is going to be stuck with it. Jumpyspinnyslash eater is not cool.
6) Shadowbringer is just... alright. It suffers from feeling the same to use as Flood, though. Despite tying Abyssal and Carve together, our heavy oGCD usage still make us feel like we're flopping around quite a bit. The job in general needs a lot more work in the animation and "heft" area, if you understand me.
Overall, I feel as much about DRK as I do about Oblation. Not great, not terrible, just okay, but we should settle for more. It's lacking in flavor and intrigue as far as actual job mechanics go.