
I take ANYTHING that increases my sustain at this point.
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)

I would be OK if Unleashed + Stalwart Soul AOE Combo had some heal potency on it like 200 per Combo at least so that when DRK players spam it to keep aggro they get the similar sustain as they would when doing the 1-2-3 Soul Eater Combo on one or two mobs.
And Carve & Split should either get a some heal potency on it that's appropriate for single target so that it's actually consistent with Abyssal Drain since Abyssal Drain restores MP now and HP per Mob while Carve & Split is just restores MP for secondary effects.
And/Or Merge Carve & Split with Abyssal Drain to decrease button bloat and have it work like: 1st Target Takes Full Damage X Potency, remaining targets take 50% less damage etc, Heal Potency X per Mob. C&S and Abyssal Drain already share the same CD timer, might as well make it the same button and cut down on button clutter.
I'd definitely welcome Bloodspiller/Quietus and/or Delirium stacks restoring some HP on weapon skill hit too.

If you want to make the no drk sustain argument that's fine but we don't even have shield exclusivity anymore. Wtf are we supposed to have beyond damage? That comes and goes for all tanks depending on patch and content.


I watched a paladin solo a dungeon boss down from 60% percent because of how they were able to sustain themselves. Sure it took a while but they could keep themselves alive. As a DRK.....I wish.



Ive done it with a WAR. Healer dies on the last boss of the 85 dungeon. He and I duo'd that from 64% to kill.
Maybe we should just accept our days as DRK's are over. Gotta pull a Cecil now cause SE won't change their mind lol.

I'm wondering if that's SE's tradeoff? DRK as little to no real sustain so they do more damage? Salted Earth should have a regen tacked on to it, Absorb-HP as an OGCD should be somewhere in it's kit.
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