Except that FF14 summoner is an exception even among the exceptions. In most games throughout the series, Summoner is either something everyone can do or it is some small, tribal thing sequestered away from the world or limited in some manner. Rydia and those of Mist? Small village and hidden away. The next time that summoner becomes something that isn't just granted by a job Crystal to the party (Ala 3, where there were two different summoner classes, and 5), in the mainline series is 9 where it again comes from a small sect of the planet's population. Even within 9, the two summoners you have specialize in two different kinds of white magic, vs Rydia's black, and do not have access to all the same spells or summons. And that's not counting Golbez/Theodore who is also a summoner in 4 and is noteworthy for surviving the death of his where Rydia's mother didn't. Then we have 10 where it is a religious training process where only a those select go through. This is also another difference as Garnet survives the loss of all of hers where, had she been from 4, she would have expected been killed from it. 14 Summoners? They come from arguably the most powerful and militarily focused Empire on this planet with technology far beyond what any other previous game's Summoner group has known. In addition, 14's Summons (aka Primals) actively affect and harm the environment from their very existence whereas in every other game they are just... there. Like, in 9, literally a castle just asleep that people live, train, and rule from. Or 6, where they, as Espers, sit around in a village in the own world and can actively fall in love with humans. So to say that 14's summoner should feel like all the others is just trying to force consistency upon a class that hasn't had much in the way of consistency across over 15 games outside of calling for something to do a thing.

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