Not sure why people are giving AFuzzyMu11in any time of day, clearly a troll trying to derail the thread.
Not sure why people are giving AFuzzyMu11in any time of day, clearly a troll trying to derail the thread.
The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.
No, because I consider raiding like a "mindset" if that makes sense. You can clear raids without being a legit raider in mentality.
I just don't like raiders because of how they think about the game. Everything has to be optimized, and consistent etc.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
I'll give 'em this much, it takes a lot to maintain "Spamming 111111111111111111 is super fun and anyone who wants to do something other than that is a dirty toxic optimizer" for as long as they have.
You know that isn't my viewpoint, I just think there is a balance between as you call it "Slyphie and something that isn't boring" I actually recognize that the current iteration of scholar/healers in general might be boring for some. What I want to stress is I think the player this fails to reach is the type that nothing will be enough. Lets say they give healers 3 buttons instead of Broil, It becomes Broil 4 444 Super broil proc broil 4 again while maintaining the dot. Sorta like how smn procs used to be I think iirc, or maybe blm. My point is even if they did this change there are going to be people crying about how this isn't fun still and needs more complexity. I think the devs realize they can't win with people like this.
I love how you think I'm a troll, when I'm telling you straight up, putting on some really hype music like big doe by moe/ family ties by Kendrick etc and pressing broil into fey, broil into illumination, boril into protraction, etc chain etc etc is actually fun for me. I really do enjoy it, I sorta understand why some of you guys don't because your generally just bored with the game and not taking in the experience for the experience I think. But to me in "my opinion" it is fun. I like constantly moving my character etc. But you have to understand I'm the type of person who can play an RPG to something like "The King" by YFN in a tales/rpg and run back and up down an hallways for 100 XP when it takes 2500 to level up per 3 minute fight. Seeing numbers get bigger, seeing the numbers of your enemy go down, as you get stronger, seeing your own skill improve as you can just start to style on bosses by just outplaying them doing little movement, because you perfect your positioning etc or you just over level them, that is fun to me in a RPG. The fact that you can see yourself improve and just dog down bosses/mobs that gave u problems before.
"Pressing 111111111111 is soooooooooo fun" is literally your stated opinion, because you're a troll.
Current healers have almost zero complexity to them, and you know that. This isn't a case of "no complexity is ever enough for the evil stinky toxic raiders", this is a case of "current healers are at dangerously crayon-eating levels of non-complexity". Perhaps those dirty evil raiders might be pleased if Square ever added a gameplay loop to a healer job instead of stripping and stripping and stripping every single expansion. Evil meanie raiders are mad because they're never catered to. Classes get stupider and stupider every expansion, and it's never walked back in the slightest. Sylphies have been catered to every single expansion, and they're bewildered why anyone would dislike the design direction, because Sylphies are the only type of healer that wish both the skill floor AND ceiling to be blissfully united at zero.
One of us, one of us, one of us. Embrace the mean stinky raider lifestyle and hate the state of healers alongside us.
Either that or hit a wall in the first raid and give up.![]()
I'll be honest, who cares if the skill floor and ceiling are the same for HEALING. That means anyone can pick up healer and the job that is in MOST demand in the game well, that means that people can feel good about healing once they get better at understanding the game. Unlike other roles where you must understand the role and how it interacts with your champion, and how your champion interacts with specific things, and how to play it properly, the healer role is just understand the game, not the champion so much. It makes it much easier to play it. There is nothing wrong with this seeing as it's the role in most demand, making it harder will just make healers less popular than they already are."Pressing 111111111111 is soooooooooo fun" is literally your stated opinion, because you're a troll.
Current healers have almost zero complexity to them, and you know that. This isn't a case of "no complexity is ever enough for the evil stinky toxic raiders", this is a case of "current healers are at dangerously crayon-eating levels of non-complexity". Perhaps those dirty evil raiders might be pleased if Square ever added a gameplay loop to a healer job instead of stripping and stripping and stripping every single expansion. Evil meanie raiders are mad because they're never catered to. Classes get stupider and stupider every expansion, and it's never walked back in the slightest. Sylphies have been catered to every single expansion, and they're bewildered why anyone would dislike the design direction, because Sylphies are the only type of healer that wish both the skill floor AND ceiling to be blissfully united at zero.
More than likely SE has data that making healer easier means more healers are queing up, and if they add complexity it means people stop playing it so much. That's truly what is probably driving their decisions tbh.
Literally anyone who wants to play the role for a long time and does not see it as just an easy mode for the game, a skill floor and ceiling too close make a task shallow and lacking in self accomplishment and its one of the worst design pitfalls you can fall into.
No? Unless what you search is a carry you want to know what all of your skills do and how they synergize with your party in order to play it properly, this is a team game and not working with the team and not knowing what your skills do is the same as being dead weightthe healer role is just understand the game, not the champion so much
Not really, a lot of people just dont play healer because they find it simply too boring which adds up to the preconceived ideas about healer to not being picked up, yes it may make the casual sylphie enter the job easily but it doesnt make them stay around for long, having 4 healers with that lack of depth and so similar is like EA marketing, you can get a lot of sales day 1 but your playerbase wont last long.making it harder will just make healers less popular than they already are.
Or considering how literally over 90% of what they've said about healers is the opposite of what really happens and the lack of healer dedicated job designers they simply have no fucking idea what they're doing and just make them simple because they can't handle anything past thatMore than likely SE has data that making healer easier means more healers are queing up, and if they add complexity it means people stop playing it so much. That's truly what is probably driving their decisions tbh.
Last edited by WaxSw; 01-03-2022 at 04:54 AM.
It's in demand because the old players that liked Healing before have left due to how mind numbingly boring it's become.I'll be honest, who cares if the skill floor and ceiling are the same for HEALING. That means anyone can pick up healer and the job that is in MOST demand in the game well, that means that people can feel good about healing once they get better at understanding the game. Unlike other roles where you must understand the role and how it interacts with your champion, and how your champion interacts with specific things, and how to play it properly, the healer role is just understand the game, not the champion so much. It makes it much easier to play it. There is nothing wrong with this seeing as it's the role in most demand, making it harder will just make healers less popular than they already are.
More than likely SE has data that making healer easier means more healers are queing up, and if they add complexity it means people stop playing it so much. That's truly what is probably driving their decisions tbh.
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