Quote Originally Posted by Semirhage View Post
"Pressing 111111111111 is soooooooooo fun" is literally your stated opinion, because you're a troll.

Current healers have almost zero complexity to them, and you know that. This isn't a case of "no complexity is ever enough for the evil stinky toxic raiders", this is a case of "current healers are at dangerously crayon-eating levels of non-complexity". Perhaps those dirty evil raiders might be pleased if Square ever added a gameplay loop to a healer job instead of stripping and stripping and stripping every single expansion. Evil meanie raiders are mad because they're never catered to. Classes get stupider and stupider every expansion, and it's never walked back in the slightest. Sylphies have been catered to every single expansion, and they're bewildered why anyone would dislike the design direction, because Sylphies are the only type of healer that wish both the skill floor AND ceiling to be blissfully united at zero.
I'll be honest, who cares if the skill floor and ceiling are the same for HEALING. That means anyone can pick up healer and the job that is in MOST demand in the game well, that means that people can feel good about healing once they get better at understanding the game. Unlike other roles where you must understand the role and how it interacts with your champion, and how your champion interacts with specific things, and how to play it properly, the healer role is just understand the game, not the champion so much. It makes it much easier to play it. There is nothing wrong with this seeing as it's the role in most demand, making it harder will just make healers less popular than they already are.

More than likely SE has data that making healer easier means more healers are queing up, and if they add complexity it means people stop playing it so much. That's truly what is probably driving their decisions tbh.