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  1. #181
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Not sure why people are giving AFuzzyMu11in any time of day, clearly a troll trying to derail the thread.
    (14)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  2. #182
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    But if you clear a Savage raid, won't become a evil raider yourself?
    No, because I consider raiding like a "mindset" if that makes sense. You can clear raids without being a legit raider in mentality.

    Quote Originally Posted by Towowo View Post
    Honestly, it sounds more and more like they consider raiders to be alien life forms. It doesn't seem to occur to them that people who don't raid extensively might find the current Healer design a bit too simplistic.
    I just don't like raiders because of how they think about the game. Everything has to be optimized, and consistent etc.
    (0)

  3. #183
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    I just don't like raiders because of how they think about the game. Everything has to be optimized, and consistent etc.
    I'd love to be a fly on the wall as you tried to talk to the design team about this.
    (2)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  4. #184
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by OtakuSempai View Post
    Not sure why people are giving AFuzzyMu11in any time of day, clearly a troll trying to derail the thread.
    I'll give 'em this much, it takes a lot to maintain "Spamming 111111111111111111 is super fun and anyone who wants to do something other than that is a dirty toxic optimizer" for as long as they have.
    (8)

  5. #185
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    I'll give 'em this much, it takes a lot to maintain "Spamming 111111111111111111 is super fun and anyone who wants to do something other than that is a dirty toxic optimizer" for as long as they have.
    You know that isn't my viewpoint, I just think there is a balance between as you call it "Slyphie and something that isn't boring" I actually recognize that the current iteration of scholar/healers in general might be boring for some. What I want to stress is I think the player this fails to reach is the type that nothing will be enough. Lets say they give healers 3 buttons instead of Broil, It becomes Broil 4 444 Super broil proc broil 4 again while maintaining the dot. Sorta like how smn procs used to be I think iirc, or maybe blm. My point is even if they did this change there are going to be people crying about how this isn't fun still and needs more complexity. I think the devs realize they can't win with people like this.
    (0)

  6. #186
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    I love how you think I'm a troll, when I'm telling you straight up, putting on some really hype music like big doe by moe/ family ties by Kendrick etc and pressing broil into fey, broil into illumination, boril into protraction, etc chain etc etc is actually fun for me. I really do enjoy it, I sorta understand why some of you guys don't because your generally just bored with the game and not taking in the experience for the experience I think. But to me in "my opinion" it is fun. I like constantly moving my character etc. But you have to understand I'm the type of person who can play an RPG to something like "The King" by YFN in a tales/rpg and run back and up down an hallways for 100 XP when it takes 2500 to level up per 3 minute fight. Seeing numbers get bigger, seeing the numbers of your enemy go down, as you get stronger, seeing your own skill improve as you can just start to style on bosses by just outplaying them doing little movement, because you perfect your positioning etc or you just over level them, that is fun to me in a RPG. The fact that you can see yourself improve and just dog down bosses/mobs that gave u problems before.

    "Pressing 111111111111 is soooooooooo fun" is literally your stated opinion, because you're a troll.

    Current healers have almost zero complexity to them, and you know that. This isn't a case of "no complexity is ever enough for the evil stinky toxic raiders", this is a case of "current healers are at dangerously crayon-eating levels of non-complexity". Perhaps those dirty evil raiders might be pleased if Square ever added a gameplay loop to a healer job instead of stripping and stripping and stripping every single expansion. Evil meanie raiders are mad because they're never catered to. Classes get stupider and stupider every expansion, and it's never walked back in the slightest. Sylphies have been catered to every single expansion, and they're bewildered why anyone would dislike the design direction, because Sylphies are the only type of healer that wish both the skill floor AND ceiling to be blissfully united at zero.
    (24)

  7. #187
    Player
    Visanis's Avatar
    Join Date
    Nov 2017
    Posts
    80
    Character
    Visanis Mitsuna
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Can’t wait to make you elitist raiders eat those words when I a normal person clear savage raids without being a raider.
    One of us, one of us, one of us. Embrace the mean stinky raider lifestyle and hate the state of healers alongside us.

    Either that or hit a wall in the first raid and give up.
    (4)

  8. #188
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    "Pressing 111111111111 is soooooooooo fun" is literally your stated opinion, because you're a troll.

    Current healers have almost zero complexity to them, and you know that. This isn't a case of "no complexity is ever enough for the evil stinky toxic raiders", this is a case of "current healers are at dangerously crayon-eating levels of non-complexity". Perhaps those dirty evil raiders might be pleased if Square ever added a gameplay loop to a healer job instead of stripping and stripping and stripping every single expansion. Evil meanie raiders are mad because they're never catered to. Classes get stupider and stupider every expansion, and it's never walked back in the slightest. Sylphies have been catered to every single expansion, and they're bewildered why anyone would dislike the design direction, because Sylphies are the only type of healer that wish both the skill floor AND ceiling to be blissfully united at zero.
    I'll be honest, who cares if the skill floor and ceiling are the same for HEALING. That means anyone can pick up healer and the job that is in MOST demand in the game well, that means that people can feel good about healing once they get better at understanding the game. Unlike other roles where you must understand the role and how it interacts with your champion, and how your champion interacts with specific things, and how to play it properly, the healer role is just understand the game, not the champion so much. It makes it much easier to play it. There is nothing wrong with this seeing as it's the role in most demand, making it harder will just make healers less popular than they already are.

    More than likely SE has data that making healer easier means more healers are queing up, and if they add complexity it means people stop playing it so much. That's truly what is probably driving their decisions tbh.
    (0)

  9. #189
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    I'll be honest, who cares if the skill floor and ceiling are the same for HEALING.
    Literally anyone who wants to play the role for a long time and does not see it as just an easy mode for the game, a skill floor and ceiling too close make a task shallow and lacking in self accomplishment and its one of the worst design pitfalls you can fall into.

    the healer role is just understand the game, not the champion so much
    No? Unless what you search is a carry you want to know what all of your skills do and how they synergize with your party in order to play it properly, this is a team game and not working with the team and not knowing what your skills do is the same as being dead weight

    making it harder will just make healers less popular than they already are.
    Not really, a lot of people just dont play healer because they find it simply too boring which adds up to the preconceived ideas about healer to not being picked up, yes it may make the casual sylphie enter the job easily but it doesnt make them stay around for long, having 4 healers with that lack of depth and so similar is like EA marketing, you can get a lot of sales day 1 but your playerbase wont last long.

    More than likely SE has data that making healer easier means more healers are queing up, and if they add complexity it means people stop playing it so much. That's truly what is probably driving their decisions tbh.
    Or considering how literally over 90% of what they've said about healers is the opposite of what really happens and the lack of healer dedicated job designers they simply have no fucking idea what they're doing and just make them simple because they can't handle anything past that
    (14)
    Last edited by WaxSw; 01-03-2022 at 04:54 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  10. #190
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    I'll be honest, who cares if the skill floor and ceiling are the same for HEALING. That means anyone can pick up healer and the job that is in MOST demand in the game well, that means that people can feel good about healing once they get better at understanding the game. Unlike other roles where you must understand the role and how it interacts with your champion, and how your champion interacts with specific things, and how to play it properly, the healer role is just understand the game, not the champion so much. It makes it much easier to play it. There is nothing wrong with this seeing as it's the role in most demand, making it harder will just make healers less popular than they already are.

    More than likely SE has data that making healer easier means more healers are queing up, and if they add complexity it means people stop playing it so much. That's truly what is probably driving their decisions tbh.
    It's in demand because the old players that liked Healing before have left due to how mind numbingly boring it's become.
    (13)

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