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  1. #41
    Player
    Ironthorne's Avatar
    Join Date
    Sep 2021
    Posts
    56
    Character
    Noel Aranea
    World
    Zalera
    Main Class
    Dancer Lv 90
    I've checked the JP healer forum and it seems japanese players agree with a lot of the issues brought up over here as well. Maybe there is hope yet, since the devs only care about feedback from japanese players.
    (8)

  2. #42
    Player
    Ryme's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Sadisa Lilum
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mansion View Post
    (-would it be OP to have lilies already up at every pull like Sage's addergall ? If they worry about Misery being too strong in an opener, it could be "in combat only")
    (-a DPS lily spell would solve a lot of issues but we'll never get that, right)
    I think it would be better to follow the rhizomata approach (also from sage funnily enough) and just have an ability that grants like 2 lilies on use though it would require a higher cooldown than rhizomata for obvious reasons.

    That being said in isolation, I don't think your suggested change would be too op at all. Getting 3 lilies at the start of a boss would amount to only 4 additional glares in the fight (assuming misery becomes dps neutral), which is not too much imo. As for a dps lily skill, I think this would be a bad idea, misery already exists to replace the damage you might otherwise have done (even if its balance is off currently) and more importantly this would create another situation where you would be "losing dps" to heal. Imo lilies should be a healing tool for whm and misery should be the dps balance for that, adding a dps lily skills creates even more issues.

    Quote Originally Posted by Ironthorne View Post
    I've checked the JP healer forum and it seems japanese players agree with a lot of the issues brought up over here as well. Maybe there is hope yet, since the devs only care about feedback from japanese players.
    Thank god, while I'm sure that english player feedback is communicated somehow, especially with the influx of new english players recently, I'm glad that our japanese counterparts feel similarly as you are correct that their voice is definitely more impactful.
    (5)
    Last edited by Ryme; 12-31-2021 at 12:27 PM.

  3. #43
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Just hit 82 and I'm wondering what the point of Cure 2 after lvl 85 is if a tank is decently steady and not dropping fast.

    After the Enhanced Healing Magic Trait:

    Cure 2: 800 Potency Heal
    Medica 2: 250 up front + 150 / tick for 15s = 1000 Potency heal

    Both cost 1000 Mana.

    Also:

    Holy III - a measly 10 potency "upgrade" from Holy is an absolute joke and a slap in the face. It's a lazy trait that basically required zero thought other than throwing a dart at a board, it hitting Holy, and them putting something extra on it.
    (7)
    Last edited by Deceptus; 01-01-2022 at 01:04 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #44
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Obviously, they wanted to make good on the advice of "make sure to regen and medica 2 the tank every pull " that is/was always weirdly prevalent. Now you can do so at an actual gain.

    Poor attempt at humor aside, my biggest disappointment with White Mage in Endwalker is that they didn't do a single thing about Lilies. No increase in potency for Afflatus Misery to account for the increased Glare potency, no new skills tied to the Lily system in general, no way to interact with it at all outside of actual Lily usage. I would've loved something simple like making Glare or Holy accelerate Lily generation, or a new, powerful healing skill that maybe cost two Lilies which would nourish the Blood Lily by two thirds as a way to reward patience and good usage of your resources.

    Otherwise, in practice, it's a... functional Job. In between forced intermissions and playing in an unoptimal and uncoordinated setting of random/pug co-healers, I'm not really feeling the theoretical MP shortage, and I never feel like I can't handle the outgoing damage. Though I will admit some boring fights like the first circle of Asphodel makes my MP feel dangerously low because even the meager oGCD kit of a White Mage covers the instances of damage intake there, and you never have to interrupt your Glares pretty much.
    (4)

  5. #45
    Player
    Ryme's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Sadisa Lilum
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Just hit 82 and I'm wondering what the point of Cure 2 after lvl 85 is if a tank is decently steady and not dropping fast.
    Cure II is your "everything is on cooldown, I'm out of lilies, bene has been used, regen and medica II are on the tank but they are still dying" button.

    Quote Originally Posted by Raminax View Post

    my biggest disappointment with White Mage in Endwalker is that they didn't do a single thing about Lilies.

    I'm not really feeling the theoretical MP shortage, and I never feel like I can't handle the outgoing damage. Though I will admit some boring fights like the first circle of Asphodel makes my MP feel dangerously low because even the meager oGCD kit of a White Mage covers the instances of damage intake there, and you never have to interrupt your Glares pretty much.
    It is unfortunate that whm seemed to basically be passed over in EW as I agree that the changes whm got do not feel "expansion worthy." Especially when I think everyone could more or less agree that it feels like a natural progression to gain a lily skill that applies medica II's regen effect to the party.

    As for the mp issues whm has, it's less that whm is crippled and more that mp management tools are not up to snuff. As you pointed out in your example prolonged glare spam is enough to drain whm mp to uncomfortable levels. As apposed to its pure healer counter part ast who has functionally infinite mp regardless of situation. While I don't think whm needs to on par with ast necessarily, I do think its mp management tools need a buff.
    (4)

  6. #46
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ryme View Post
    It is unfortunate that whm seemed to basically be passed over in EW as I agree that the changes whm got do not feel "expansion worthy." Especially when I think everyone could more or less agree that it feels like a natural progression to gain a lily skill that applies medica II's regen effect to the party.
    I feel like they could rework Cleric Stance to be WHM's Eukrasia and have it turn our GCDs into their Lily Equivalent skills so they could add Medica 2 and Cure 3 Afflatus Spells without issue. Expanding on the Lily System would be so easy to do at that point because then you could just add more skills without worrying about button bloat but no, WHM just gets passed over with no improvements to it, like always.

    Quote Originally Posted by Ryme View Post
    As for the mp issues whm has, it's less that whm is crippled and more that mp management tools are not up to snuff. As you pointed out in your example prolonged glare spam is enough to drain whm mp to uncomfortable levels. As apposed to its pure healer counter part ast who has functionally infinite mp regardless of situation. While I don't think whm needs to on par with ast necessarily, I do think its mp management tools need a buff.
    At this point, we'd have to wait until 7.0 for any interesting changes to occur. The most I expect at this point would be Assize to go up to 10% MP restored.
    (6)

  7. #47
    Player
    Charganium's Avatar
    Join Date
    Nov 2017
    Location
    Gridania
    Posts
    13
    Character
    Jasmine Ambrose
    World
    Zalera
    Main Class
    White Mage Lv 90
    No WHM changes in 6.05
    I was really hoping for an MP buff at the very least, though ideally they'd also buff Misery and reduce Liturgy's cooldown. Maybe even Asylum's too.
    (4)

  8. #48
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Charganium View Post
    No WHM changes in 6.05
    What
    The
    #&%^
    (6)

  9. #49
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Charganium View Post
    No WHM changes in 6.05
    I was really hoping for an MP buff at the very least, though ideally they'd also buff Misery and reduce Liturgy's cooldown. Maybe even Asylum's too.
    I mean it’s nothing new that whm doesn’t get love
    (0)

  10. #50
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Also content must be tuned for all jobs too be cleared week 1 sooo I assume the heal checks are meh just because whm runs out of mana in less then 30 seconds if push comes too shove.
    (0)

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