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  1. #111
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Risvertasashi View Post
    There's a number of people that have been sincerely asking for changes where the end result would be needing to hardcast ruin 3 more, which makes me think there's quite a few people that just don't get the new summoner rotation. Or maybe they only have 80~90% uptime or something...
    We're already casting a whole bunch of different flavors of ruin with our summons why would you want to hard cast ruin III
    thats just no pls stop that line of thinking. Im begging. Why are people like this.

    I'd simply be happy if phoenix wasnt a dps loss since you go from deathflare every minute to every two once you hit 80. dunno how they missed that when remaking the job but they did. But hey at least I get a totally not useless HoT every 2 min. Hooray. I'm so useful now my low dps is justified.
    (0)

  2. #112
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Casting Ruin 3 more than once is not a bad thing if you think about it. If they made the 4 summon commands oGCD, you can essentially squeeze in three Ruin 3's and one Bahamut/Phoenix Ruin per minute instead of just one Ruin 3 which *is* a DPS increase... at the expense of mobility.

    It's really not a needed change, but it's not also the end of the world if a change like this does happen.
    (2)

  3. #113
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I don’t get why people keep complaining about Phoenix. Would people like it if 500 total potency was shaved off somewhere else to make room for it? I actually like that dichotomy where Bahamut has better damage while Phoenix has healing. Phoenix even comes at the capstone level of a previous expansion, meaning you pretty much never feel any sort of “damage drop” as you also immediately get an ilvl spike.

    Now if summoner needs potency increases, just give it potency increases. Maybe halve the cooldown of energy drain so that smn has more than one button to press most of the time.
    (0)
    Last edited by Atmaweapon510; 12-31-2021 at 05:39 PM.

  4. #114
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    Quote Originally Posted by Atmaweapon510 View Post
    I don’t get why people keep complaining about Phoenix. Would people like it if 500 total potency was shaved off somewhere else to make room for it? I actually like that dichotomy where Bahamut has better damage while Phoenix has healing. Phoenix even comes at the capstone level of a previous expansion, meaning you pretty much never feel any sort of “damage drop” as you also immediately get an ilvl spike.

    Now if summoner needs potency increases, just give it potency increases. Maybe halve the cooldown of energy drain so that smn has more than one button to press most of the time.
    1. Phoenix deals less damage than Bahamut, which you acquire an expansion earlier
    2. Phoenix's utility is an illusion since you're not gonna delay it to heal when it's needed (and you can't move it up either, but you wouldn't do it anyway)
    3. Phoenix is a reskin of Bahamut since it works the exact same, great creativity there

    And yes, Phoenix comes at a capstone but makes you lose a bit of damage, the ilvl spike argument doesn't make sense. Every job gets one at 50/60/70/80/90 but SMN is the only one that has this weird dps drop when acquiring a supposedly good trait
    (10)
    Last edited by RocciaSolida; 12-31-2021 at 08:36 PM.

  5. #115
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Atmaweapon510 View Post
    I don’t get why people keep complaining about Phoenix. Would people like it if 500 total potency was shaved off somewhere else to make room for it? I actually like that dichotomy where Bahamut has better damage while Phoenix has healing. Phoenix even comes at the capstone level of a previous expansion, meaning you pretty much never feel any sort of “damage drop” as you also immediately get an ilvl spike.
    It's the same complaint as given back in HW for Wheeling Thrust. Prior to level 58, Dragoons could pre-position for their positionals, since they could only proc Fang & Claw. After 58, they had a 50% chance each of proccing F&C or WT, meaning they could no longer pre-position, but they had no higher damage to reward them for doing so. The level-up was quite objectively a nerf. The same mostly applies here.

    Phoenix costs the Summoner potency for what will 99% of the time will be useless minor utility. If there was choice involved, that might be okay, but there isn't. If the same level-up gave (through toolkit, not just gear access) a net gain in potency over time, that might be okay, but it doesn't.
    (6)

  6. #116
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Atmaweapon510 View Post
    I don’t get why people keep complaining about Phoenix. Would people like it if 500 total potency was shaved off somewhere else to make room for it? I actually like that dichotomy where Bahamut has better damage while Phoenix has healing. Phoenix even comes at the capstone level of a previous expansion, meaning you pretty much never feel any sort of “damage drop” as you also immediately get an ilvl spike.

    Now if summoner needs potency increases, just give it potency increases. Maybe halve the cooldown of energy drain so that smn has more than one button to press most of the time.
    Said it a few pages ago, will say it again, the heal is not worth it.
    The utility it provides is not reliable. Losing damage for a mediocre, unreliable HoT is not good job design. There was no "room" that needed to be made for it. It could co-exist with a phoenix version of deathflare very easily.
    (5)

  7. #117
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Not gonna lie I thought the heal on Phoenix was a damage ability and kept using it as such.
    It never even crossed my mind that they'd do something as dumb as add a healing skill to Phoenix lol.

    I mean I get it thematically, but such a situational heal is just ridiculous.
    So ridiculous that I just took for granted it was two damage ones like on Bahamut.
    (4)

  8. #118
    Player
    Join Date
    Oct 2021
    Posts
    959
    SMN's Physick should upgrade into Phoenix's heal and then Astral Flow should become a "phoenix deathflare", very stupid design that Phoenix is functionally worse than Bahamut for DPS despite being a level 80 capstone skill. Physick is absolutely useless otherwise, and it'd actually give some meaning to why Summoner still has this useless button past being an Arcanist. Heck, even allow it to be on a timer outside of your Phoenix phase and have it be available for 60 seconds or something, giving it more functionality and usage.
    (5)
    Last edited by Nizzi; 01-01-2022 at 10:47 AM.

  9. #119
    Player
    VorpalSpork's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Mykstra Loire
    World
    Tonberry
    Main Class
    Dancer Lv 90
    What I'd like is for Phoenix to change Physic to an instant, higher potency, heal, with say, 30 second duration. That lets you use it a bit more situationally. Then, have the current heal be something like a "phoenix deathflare". Keeps the healing, but makes phoenix not be this strange dps loss phase.
    (0)

  10. #120
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    The phoenix healing spell is rather useless except on dungeon packs but too situational to be a good spell,
    but also very unpleasant to use, and nothing justifies the fact that phoenix receives a healing except flavor for identity, we are dps and not healers,
    if they wanted to add a spell, it had to be added as a stack spell that was gained in each phoenix, with no time limit and which replaces physik,
    actually pheonix burst is weak compare to bahamut, and that was a bad job disign for sure .

    Anyway, the Summoner still needs a little 6.1 rework,
    and not only for phoenix, but also to make the buff usable out of combat / during summons and also for the shield,
    because remove attacks from pets because their ai is bad and add as much restriction to the use of 2 simple utility spells, is just thoughtless and stupid.

    Already I have the impression that the summoner is a half job that suffers from a cruel lack of spells and a cruel lack of resource management,
    the concept is good but feels incomplete as if they had half reworked this job, it will necessarily be better at 7.0 but devs hasn't really done a great job, too much concept error.
    (2)
    Last edited by remiff; 01-01-2022 at 12:54 PM.

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